Baldur's Gate Solution : Items : Armour

Armour in Baldur’s Gate game

Format:
Item
Location
Comments


Plate Mail Armour +1
Mercenaries outside mine AR1800
AC2


Full Plate Armour
(1)Beregost Smithy
(2) Bandit Camp AR1900
AC 1


Full Plate Armour +1
Under BG – Finale sequence, (Chapter 7) off Tamoka
AC 0


Ankheg Armour
(1) Beregest
(2) Find in Nashkel at x188 y2742
AC 1 Very light
(1 Take Ankheg shell to Smithy and haggle)


Chain Mail +1
(1) FeldePost Inn
(2) AR5000 Ghast tomb
AC 4


Chain Mail +2
Mercenaries in Gullykin
AC 3


Chain Mail +4 – Mithril
AR4200 Kill Drizzt Do’Urden (You’d kill the good guy!?)
AC 1


Splint Mail +1
(1) Flaming Fist HQ – Dukes office
(2) Degrodel (BG AR0100)
AC 3


Leather +1
(1) Beregest Smithy
(2) Thieves Guild BG AR0800
(3) Mercenaries mages – AR5500
AC 7


Leather +2
(-)
AC 6


Studded Leather +1
(1)Mines AR1800 level 3
(2) Thieves Guild BG AR0800
(3) BG AR1200 Iron Throne Mercenaries on 4th floor
AC 6


Studded Leather +2
(1)Amn Nobles AR5300
(2) Mercenaries mages – AR5500
AC 5


Studded Leather of missile attraction +2
(-)
Cursed AC5 Missile AC 15 (read pin cushion!)


Shadow Armour
Beregest Smithy
AC4 Stealth +15%


Robe – Adventurers
(1)Mines AR1800 level 2
(2)Mines AR1800 level 3
(3) Fight in Helm & Cloak BG AR0100
AC +1 vs crushing weapons
Saving Throw +1 vs petrification and polymorph


Robe – Knaves
(1) Carnival – Zordral
(2) Crazy (mage) lady Firewine Bridge
(3) Ramazith BG AR0200
(4) Oberons Estate BG AR0700
+1 vs slashing, +1 saving throw vs Death (poison)


Robe – Traveller’s
(1)Mercenaries outside mine AR1800
(2, 3, 4+)
+1 vs missiles +1 vs breath
(I’m sure I saw a number of these!)


Mage Robe of Cold Resistance
(1) Mercenaries outside mine AR1800
(2) Sorcerous Sundries BG AR0800 – Upstairs
(3) Mages AR3000
(4) BG AR0600 – Ragefast
Resist Cold 20%


Mage Robe of Electrical Resistance
(1) Sorcerous Sundries BG AR0800 – Upstairs
(2) Mages AR3000
(3) Mage Firewine Bridge dungeons
(4) Degradel BG AR0100
(5) Sunin – mage – BG AR1100
(6) Oberons Estate BG AR0700
Resist electrical 20%


Mage Robe of Fire Resistance
(1) Sorcerous Sundries BG AR0800 – Upstairs
(2) Bandit Camp AR1900
(3) Mages AR3000
(4) Bandits AR4200
(5) Oberons Estate BG AR0700
Resist fire 20%


Robe of the Good Archmagi
Buy from High Hedge
AC 5 Resist Magic 5%, Saving Throw +1


Robe of the Neutral Archmagi
Buy from High Hedge
AC 5 Resist Magic 5%, Saving Throw +1


Robe of the Evil Archmagi
Mage – level 4 in Mines – AR1800
AC 5 Resist Magic 5%, Saving Throw +1


Small Shield +1
(1) Beregest Smithy
(2) Mines AR1800 level 3
AC +2 No missile protection


Medium Shield +1
(1) Beregest Smithy
(2) Feldeposts Inn
(3)Steal from Paladin (Bjornin) in Beregost
(4) Bandit Camp AR1900
AC +2


Large Shield +1
(1) Naskill Store
(2) Various stores in BG town
AC +2 AC +1 vs missiles


Large Shield +1/+4 vs. missiles
BG retrieve clerics dead son
AC +1, AC +4 vs missile (subquest item)


Helm – Balduran’s
Helm & Cloak (Upstairs) BG AR0100
AC +1, thac0 +1, saving throw +1, Max HP +5


Helmet of Charm Protection
((Got from an Amn Soldier, I think))
Protect vs Charm


Helmet of Defence
Ogre Mage AR3100
Resist Fire, Cold and Electricity 20%, saving throw +1


Helmet of Glory
Jardak BG AR0200
Charisma +1 and AC +1


Helmet of Infravision
Neira – mercenary in Nashkel
Infravision 120′


Helmet of Opposite Alignment
((From a skeleton warrior, I think))
Cursed – could be useful though!
i.e. Chaotic Evil (anti-)Paladin or Lawful Good Thay Mage 😉


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