Baldur’s Gate Guide : Chapters 1 to 4

Chapters one to four of Baldur’s Gate. Introduction area

(Converted to WordPress post from original tables, written in 1999!)

Area : Where
Monsters and foes you can expect to face…
New interesting items you can hope to loot
Who you can find/meet there

AR0400 : Outside B.G. (top)

Zombies (Easy 2100 exp!)

AR0900 : Outside Baldurs Gate
Tenya, Ankhegs

Find : Quayle

AR1600 : Cloakwood
Dread Wolves, Worgs, cave bears, huge spiders, baby wyverns, guards, shadow druids

Bullets +1, Arrows +1, Arrows of Ice

AR1700 : Cloakwood

Hamadryad, Giant Spiders, Guards, Bears, Talsoi, Wyverns (adult & baby)

AR1800 : (Cloakwood) Mines
Guards, black talon elite, mercenaries

Boots of Speed, Morning Star +1, Plate mail +1, robes resist cold & travellers, arrows +1 and arrows of ice

Level 1


Level 2
guards, hobgoblins, mage
Robes – adventurer, arrows ice, +1,
scrolls: haste & ghoul touch

Level 3
guard, mage, hobgoblin (& elite)

spear +1, robe – adventurers, small shield +1, studded leather +1,
scrolls: slow, hold person, sleep, dispel magic, shocking grasp, mirror image, ghoul touch

Level 4
Mage, Horrors

Bracers AC6, Robes – Evil ArchMage, Wand of Fear,
Scrolls: dimension door, melf’s acid arrow, horror, larloch’s minor drain, infravision, detect invisible, grease, shield, protection from evil, protection from petrification.

AR1400 : (Ankhegs)
Bandits, Ankhegs

Flail +1, Wand of Fire, Chainmail +1, Darts of wounding and stunning, dagger +1,
scrolls: dire charm and ghost armour.

AR1900 : (Bandit Camp)
Bandits, Zombies, Gibberlings, Gnolls, Flinds, 1/2 Ogres

Arrows Acid & Piercing, Short Sword +1, Full Plate Armour, Medium Shield +1, War hammer +1, Robe Fire Resistance, Longbow Marksmanship (damage +2, thaco +3),
scrolls: horror, colourspray, friends, blindness, Agannazar’s scorcher, fireball, web, flame arrow, stinking cloud.

AR2100 : Cloakwood
Spiders (Huge, Giant, Phase, Sword), Ettercaps, Centeol

Ring Folly, Wand of Frost, Spiders Bane (1d10+2 & free action)

AR2200 : Cloakwood

Wolves (worg & dread), Tasloi, Giant Spiders, Noble/Druids

Cloak of non-detection, Bastard Sword +1 / +3 vs Shapeshifters (or Ring Animal Friendship), Arrows of Fire, of Ice

Hobgoblins, Mercenary Mage

Ring of Wizardry at X 2552, Y 3760 (lower east corner area – unpatched only)
Robe ( ), Scrolls ( ),

AR2400 : Peldvale
Bandits, Bears, Gibberlings and Black Talon Elite

Arrows +1 and Arrows of Ice

AR2500 : doesn’t exist!
Logically, it should be here, but if it is, I sure can’t find it or get to it!



AR2700 (East of Candlekeep start)
Xvarts, Wolves, Diseased Gibberlings

Find: Imoen, Xzar, Montaron

AR2800 : (Further east of Candlekeep
Bandits, Gibberlings, Diseased Gibberlings

Ogre (carrying Girdle M/F, Girdle +3 vs Slash),

x1985 y800 Ring of Protection +1 (hidden in rock)(unpatched only)

AR2900 : Larswood
Worgs, cave bear, shadow druid, black talon elite

Arrows +1, of Ice

AR3000 (east of Larswood)
Spiders (Giant, Huge, Sword, Phase), Ettercaps, Talsoi, traps, Mages

Includes: Robes Resist Cold, Electric, Fire, Ring of Energy (2d6),

Scrolls: Grease, Armour, Burning Hands, Blindness, Agannazers Scorcher, Protection from Petrification

AR3100 : (South of Candlekeep)
Nereid, Wolves (Dire & Dread), Carrian Crawlers, Sirine, Ogrillons, Ogre Berserkers, Ogre Mage

Helm of Defence, Arrows of Biting, Ring of Folly, Scroll Protection from Magic

AR3200 : High Hedge

Gnolls, Slasher Gnolls, Veteran Gnolls, Flind, Ghouls, Skeletons & (Black Bear)

Find: Kivan

AR3300 : Beregost

AR3400 : Temple (Lathander)

Worgs, Wild Dogs, War Dogs, Dread Wolves, Vampire Wolves, Hobgoblins (Chill)

AR3500 (East of the Temple of Lathander)
(Beware of) basilisks, bandits, gnolls, flind, gibberlings

Includes: Arrows +1, Bracers AC7, Golden Girdle (+3 vs slashing), Morning Star +1, Longsword +1 (x 2),

Scrolls of Protection from Evil, Infravision, Charm Person

Sirines, Hobgoblins (& Elite), various wolves, Carrion Crawlers, Flesh Golems

Tome Constitution +1, Darts Wounding, Wand Paralysis, Arrows Biting

AR3700 (South of High Hedge)
Worgs, Wolves (& Dread), Gnolls, Talsoi, Bandits, Skeletons, BASSILLUS, Melicamp the Hen

Warhammer +2 (1d4 +3 +1 elec thaco +2), Gauntlets fumbling (cursed), shortsword +2,
Scrolls Vampiric Touch & Skull Trap

AR3800 : (South of Beregost)
Ghouls,Gibberlings, Hobgoblins, Ogrillons

Boots of stealth, 5 Health Potions in cave, (Mirianne’s letter – return for Ring Protection +1)

AR3900 : Ulcaster

Kobold (& Commandos), Wraith, Hobgoblins (& Elite)

Fire Arrows, Boots of Stealth

Below Ruins
Ochre & Mustard Jellies, Giant Spiders, Dire, Dread & Vampiric Wolves, Traps

Arrows Acid, Biting & Piercing, Dagger +1, (cursed scrolls), Book for ghost, Wand of Fireballs

Wolves, Dire Wolves, Worgs, Kobold & Mercenaries

Morning Star +1, Longsword +2, Chainmail +2, Scrolls Sleep & Colourspray.

(Notes: There are 2 hidden entrances to the Firewine Dungeons. There are 2 large areas to the south that are inaccessable. Bug?)

AR4100 : (Towards south-west coast)
Wild Dogs, Tasloi, Brage, Doomsayer, Flind, Gnoll (Elite & Vets), Hobgolbins, Kobold Commandos

Cursed Sword +3, Flame Arrows

AR4200 : (Near Nashkel)
Ogre Berserkers, Ghouls, (Drizzt Do’Urden), Hobgoblins, Wolves, War Doga, 1/2 Ogres, Skeletons, Bandits.

Robe Resist Fire, Scrolls Chromatic Orb, Larlochs Minor Drain, Resist Fear

Drizzt has Scimitars +3 and +5 and Chainmail +4, but in the AD&D world it’s out of characters (and bloody unlikely!) that you could either defeat him or steal his swords.

AR4300 : (North of Nashkel)
Hobgoblins, Bandits, Gibberlings

No real items found

AR4400 : (Northeast of Nashkel)

Ogres (1/2 & Berserkers), Wolves, Xvant, Hobgoblins (& Elite)

2 Handed Sword +1


Zombies, Skeletons, War Dogs, Kobold (& Commandos), (Ogre Mage)

Knaves Robe, Gauntlets Weapon Expertise (on Fighter)

Kobolds (& Commandos & more Commandos!), Ogrillons, Mage, Ogre Mage, Skeleton, Traps

Robe Resist Electricity,
Scrolls Cloudkill (lvl 5), Lightning, Fireball, Flame Arrow (lvl 3), Ghoul Touch.
I collected well over 100 Flame Arrows here!

Note: There is also a secret exit to the Halfling healers to the west of the dungeons.

AR4600 : (North of Gnoll Stronghold)
Ogres (& Berserkers), Gibberlings, Cave Bear, War Dogs, Bandits, Hobgoblins (& Elite)

Boots of the North, Longsword +1,
Scroll Dispell Magic (lvl 3 spell)

AR4700 : (west of Nashkel)
Xvarts, Wolves, (Con artist)

Bracers AC8, Flail +1, Shortsword +1,
Scrolls Web, Colourspray, cursed.

<strongAR4800 : NASHKEL

(Neira)Helm of Infravision, (Nimbul) Shortsword +1, Ring Infravision, Boots of Avoidance.
Ankheg Armour Hidden at x188 y2742

Kobolds, Mage

Knaves Robe,
Scrolls Armour & Colour Spray

AR5000 (east of Carnival)
Mage, Mercenaries, Flind, Gnolls, Ghasts, Revenant, War Dogs, Ankhegs, Mustard Jellies

Scrolls Web, Lightning & Burning Hands
Knaves Robe, Leather +1, Studded Leather +2, Chain +1, Arrows +2, Dagger +2, Darts Wounding, Wand Monster Summoning

Gnolls, Xvarts, Ogrillons

Gauntlets of Dexterity, Tome of Charisma +1,
Scrolls Magic Missile & Larlochs Minor Drain

AR5200 (southwest of Nashkel)
Winter & Dire Wolves, Hill-billies

Girdle of Bluntness, Halberd +1

AR5300 : (south of Nashkel)
Xvants, Amn Nobles

Arrows +1 (70), Longsword +1, Studded Leather +2.
Scrolls Cloudkill (lvl 5 spell)
Chromatic Orb hidden at x1793 y416


Ghouls, Kobolds, wolves, Greywolf

Longsword +2 (+1 cold damage +2 thaco),
Wand of Frost (tree at x165 y175)

Inside Mines
Levels 1 -3 just Kobold, then Kobold (& Commandos), Spiders, Ochre Jellies, a Ghoul & Skeleton. Traps on level 3

(Mulahey) Boots of Grounding, Shortsword +1, Ring of Holiness,
Scrolls of Armour, Identify, Sleep, Web, Charm, Infravision

AR5500 : (eat of Nashkel mines)
Wild Dogs, Gibberlings, Winter Wolves

(Hafiz)Scroll Protect Magic.
Ring of Protection from Fire hidden at x1955 y2375


Been playing with computers since the stone age, online since the '80s, and developing websites since the '90s.

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