Baldur's Gate Solution : Items : Melee weapons

Melee weapons found in Baldur’s Gate game

Format:
Item
Location
Comments


Battleaxe +1
(1) Feldeposts Inn
1d8 +1 (no thac0 increase!)


Battleaxe +2
Fight in Helm & Cloak BG AR0100
1d8 +2 (no thac0 increase!)


Dagger +1
(1) Beregest Smithy
(2) Steal-Candlekeep
(3) Sorcerous Sundries BG AR0800 – Upstairs
(4) Ulcaster – below ruins, The Low Lantern BG AR1200
1d4 +1, thac0 +1


Dagger +2
(1) Man near Revenants tomb AR5000
(2) Marek BG AR0300 (Splurging Sturgeon, I think)
1d4 +2, thac0 +2


Dagger +2, Longtooth
Assassins BG Undercellar (Chapter 7)
1d6 +2, thac0 +2


Dagger – Venomous
Beregost Smithy
1d4 +2, thac0 +2, and 6 HP poison damage per round to a max of 15


Dagger – Henfolds
x
1d4 subquest item


Dagger – Kylee’s
x
1d4 subquest item


Dagger – Nestors
x
1d4 subquest item


Bastard sword +1
(1) Feldeposts Inn
(2) Sorcerous Sundries BG AR0800
(3) Ogre Mage in sewers below BG AR0800
(4) Fighter – Elfsong BG AR0800
1d8 +1 thac0 +1
(3 is a Subquest – look for ring on bodies too!)


Bastard sword +1/+3 vs. Shapeshifters
Cloakwood AR2200
(or Seven Sun BG1100 if you side against the druids)
2d4 +1, thac0 +1 / +3vs Doppelgangers and related shape shifters


Longsword +1
(1) Beregest Smithy
(2) Amn Nobles AR5300
(3) Sorcerous Sundries BG AR0800
(4)&(5) Fighter AR3500
(6) Mercenaries – Gullykin
(7) Bandit leader AR4600
(8) Thieves BG AR1300
(9) Jardak BG AR0200
(10) Fight in Helm & Cloak BG AR0100
(11)&(12) The Low Lantern BG AR1200
(13) Sunin – mage – BG AR1100
1d8 +1, thac0 +1
(6 may actually be a +2)


Longsword +2
Nashkel Mines – Greywolf
1d8 +2 and +1 cold damage, thac0 +2


Longsword – Houll’s
Candlekeep
1d8
(subquest – no enchant on it)


Scimitar +5, Defender
AR4200 from Drizzt Do’Urden
1d8 +3, thac0 +3 and AC +2
I seem to remember it was enchanted against cold – anyone remember?
I believe Druids can use Scimitars


Scimitar +3, Frostbrand
AR4200 Drizzt Do’Urden (
1d8 +3,thac0 +3
(In the AD&D world Frostbrand was enchanted against fire based creatures. I seem to recall think Drizzt got the sword from the lair of an Ice Dragon)


Shortsword +1
(1) Beregest Smithy
(2) Bandit Camp AR1900
(3) Person with cursed scrolls AR4700
(4)Nimbul – mercenary in Nashkel
(5)Mulahey level 4 Nashkel mines
(6) Drelik BG AR0200
(7) Seven Suns BG AR1100
(8) BG AR1200 Iron Throne Mercenaries on 4th floor
1d6 +1, thac0 +1


Shortsword +2
Hobgoblin fighter AR3700
1d6 +2, thac0 +2


Shortsword of back-stabbing
Assassins – BG Undercellars, Chapter 7
1d6 +3, thac0o +3
(In the AD&D books you actually backstab as a higher thief level, but this doesn’t appear to the the case here)


Shortsword – Perdue’s
Gnoll AR(__)
1d6 subquest for Halfling in Red Sheaf Inn, Beregost


Spider’s Bane
Cloakwood AR2100 – Centeols Lair
1d10 +2, thac0 +2 and Free Action
Best weapon in game!


Two Handed sword +1
(1)1/2 Ogre AR4400
(2)(3)Skeleton Warriors in BG Undercity (Chapter 7)
1d10 +1, thac0 +1


Two Handed sword of Berserking
Brage AR4100
CURSED 1d10 +3, thaco +3 (user goes Berserk)


Xen’s Moonblade
Nashkel Mines – level 4
1d6 +3 to hit, +1 damage, +1 AC and Resist Fire 50%
Only usable by Xen – (naff mage)


Flail +1
Cave AR4700
1d6 +2, thac0 +1


Halberd +1
Cave – Cloudpeak AR5200
1d10 +1, thac0 +1


Halberd +2
(1) BG AR1200 Iron Throne
(2)BG AR1100 Flaming Fist cellars
1d10 +2, thac0 +2


Mace +1
(1) Beregest Smithy
(2)BG AR1200 Iron Throne
1d6 +2, thac0 +1


Morning Star +1
(1) Mercenaries outside mine AR1800
(2) Fighter AR3500 Mercenaries – Gullykin
(3) Nobles Brother AR0700
2d4 +1, thac0 +2


Quarterstaff +1
(1) kill Mage (Beregest)
(2) Beregest Smithy
1d6 +1, thac0 +1


Spear +1
(1) Mines AR1800 level 3
(2) Seven Suns BG AR1100
1d6 +1, thac0 +1


Spear +3, backbiter
(Hack only I believe)
1d6 +3, thac0 +3 BUT does 3 HP damager to wielder on striking


War Hammer +1
(1) Bandit Camp AR1900
(2) BG AR1200 Iron Throne
1d4 +2, thac0 +1


War Hammer +2
Bassillus AR3700
1d4 +3 +1 electric damages, thac0 +2


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