Everholm review and guide

Everholm guide

I like this little game. Sure, like many others of this genre, it borrows heavily from Stardew Valley, but it’s easy going, so…

The ending though, if you can even call it that is, does seem to be… unfinished. Definitely a deflating feeling of: “Huh? That it? Nothing?” Really! REALLY!”

Everholm is an indy release by Chonky Loaf and can be found on Steam for £15.49

Everholm is an open-ended role playing game, focusing less on punching your way through the island’s wildlife, and more on interpersonal relationships. Meet the residents of Everholm, gain their trust, and figure out why they’re stuck with her on this enigmatic island.

Menu:


Shops

Smart trading
Trade smart: as with many such games, crafted items are worth more

Fiona’s Witchcraft, open 08.00 to 19.00, Monday to Friday
Sells a number of spells, potions and magical items, the best of which are the flying broomtrick and the ‘Grow Fast’ spell. All need souls and some – liike the enchanted shovel – can only be used once. One or two items – such as the mushroom planter and mana potion – are also available from Michael as blueprints, allowing them to be crafted on your workstation and nagating the need for souls.

Potions:

Given you can get better as food, I question the point of potions, especially as you can’t get them as blueprints. The damage potion, for instance, needs 2 leek, a ginger and suols and doesn’t +7 damage for a few seconds – brocolli give you +25.
Pumpkins give 35 heath, while crabs (fequently caught in spring) give +45. Bell pepper 35 energy while several fish give 50 energy. Some fish even give +50 mana.

Spells:

Most of the spells near useless are they are so weak and or need rare/hard to get components (e.g rusted cup, 3 red balls, stara gem).
Arguably worse, rather than a separate spell bar, spells take up bag slots and are used in the same fashion as pickaxes and swords!
The only spell worth getting is Swift Sprout, which will allow a small area of plants to grow near instantly. This at least is highly recommended!

Wands

I managed to get to level 80 just fine without making any wands and once you get the rocket launcher (bambzooka), apart from those annoying bats, I question their value. Perhaps against the boss? We’ll see.


Hannah’s workshop (property development), open 09.00 to 15.00, Mondoay to Friday
Sells plot expansions and will build farm buildings like the barn, silo, shed and coop.
Each one takes 3 days to complete, but if you buy a number of outbuilding at once the orders stack and they will complete together. Buying a house extension stops further trades for three days though.
Note that cooking is not (yet) available in the game, so the kitchen upgrade is just largely cosmetic.


Marry’s shop, open 11.00 to 18.00, Monday to Saturday
Mostly sells seeds, bag expansions and (far less useful) saplings, the selection of which changes with each season. Also sells other useful items like the cheese press, if you are impatient for it.
Will buy most regular items. (But not all the wierd stuff like rusted locks and crystal skulls. I’m still trying to find a use for all them!)


Mima (ranch). open 10.00 to 17.00 Monday to Friday
Sells chickens, cows, sheep and pigs. Stock is limited to one of each at a time. (Pigs are only sold in summer)
Also sells a selection of farm utiilities and related blueprints, such as a cheese maker and mayo machine, as well as milk and eggs.
This is useful to bear in mind as you can make mayo and cheese without waiting for outbuildings and animals to mature.

Cows give white and regular poop and milk, sheep give regular poop and wool, chickens give small (then large) eggs, poop and sunflower seeds, pigs give poops and truffles.


Molly’s bakery, open 11.00 to 19.00, Monday to Saturday
Sells food, e.g. strawberry cupcake (110g, +35 energy), blueberry pie (493g, +75 energy, +75 mana)


Pedro’s pub, open 08.30 to 23.00, Wednesday to Sunday
Sells food and drink, e.g. orange juice (306g, +50 health), martini (164g, +35 mana), fries (116g, +35 energy)


Tomo’s workshop, open 10.30 to 17.00, Monday to Friday
Sells blueprints for tool upgrades, storage chests, sprinklers etc
Buys wood and ore


Zac’s fishmarket, open …
Sells fishing rods (up to gold), buys and sells fish.
(You can complete the standing stone quest by buying fish instead of catching them.)

The wiki has a complete list of all the Everholm fish, but there’s no achievement for chasing these.


Travelling merchant, Michael, open … FRIDAY ONLY.

Michael sells a wide range of items, including clay, flower seeds – including tulips (in spring and summer), a sword (far better than the club and worth the 13,000g),
bombs, various magical items (e.g. eclipse locket (night vision +170%)),
and various blueprints including fences, bombs and sprinklers (up to Orchidium (7×7))

Like Marry, his selection changes with the seasons and he is the only vendor with tulip seeds – which only sell in spring.
This is important to note as they are needed to make beehives. Miss the spring planting and you are waiting another year to start with bees! And you care about bees – and honey – because the stone quests that unlock your greenhouse require them.

Note that some stock, some seeds, may only be sold on the first friday of the season. Miss them and it could be a year before you can buy them again!

(The ‘broom help’ he sells is (at present) pretty useless!)

Travelling merchant Michael
Michael, the travelling merchant, turns up every friday in the same forest spot
Travelling merchant Michael stock
Some of the travelling merchant’s stock


Standing Star Stones: Stone of the woods

Star stones unlock mid spring and offer several progress rewards for completion.

Spiral fruit
Completing star stones also rewards a spiral fruit

Completing this rewards the greenhouse key and the sunflower necklace.
The greenhouse ignores seasonal constraints. However, you cannot place bee hives in there.
The hexagonal shape and diagonal grid makes optimal placement of sprinkers a chore. It’s possible with four orchidium (and some overlap), or – with a couple of plots missed – two orchidium and two gold sprinklers.

Everholm sunflower necklace
Everholm greenhouse
Greenhouse unlocked, full coverage with 4 orchidium sprinklers

Spring Farming: rewards Cheese Press (Blueprint)

Carrot (5)
Parsnip (5)
White beans (5)
Blueberry (5)

Summer Farming: rewards Pickle Jam Machine (Blueprint)

Watermelon (5)
Habanero pepper (5)
Tomato (5)
Strawberry (5)

Fall Farming: rewards Oil Press (Blueprint)

Pumpkin (5)
Eggplant (5)
Potato (5)
Ginger (5)

Bee Heaven: rewards Sunflower Necklace, Pumpkin Pie

For best results use the 7×7 orchidium sprinkler and place the ‘honey box’ and bee hive next to the sprinkler. You can also plant additional boxes and hives them around the outside if you want extra honey.

Note that bee hives require red and white tulips to craft – which can only be bought from Michael is spring and summer

Harvest flowers at the end of the growing season or they wither (e.g. harvest moon flowers on the 28th of spring)

Requires:

Moon Honey (1) (mana +100)

Tulip Honey (1) (energy +35 for 3 seconds, heath +35 for 3 seconds)

Regular Honey (1) (energy +50)

Forest Honey (1) (energy +50, health +50)

Invisible Honey (1) (health +20, speed +5 for 35 seconds)

Year round:
Ash rose gives shadow honey. (mana +100 for 3 seconds)
Weird sunflower gives weird honey. (health +35, +5 damage for 35 seconds)
‘Forest flower’ gives regular honey.

Spring only:
Moonflower gives moon honey
Poppy does not appear to give honey from bees
Dandelion gives forest honey

Spring, summer and fall:
Violet gives regular honey
Yellow carnation gives regular honey

Summer and autumn:
Cone flower gives forest honey
Forest flowers (orange, red, blue) give regular honey
Tulips (red, white, pink, orange, blue, shadow) give tulip honey

Autumn/fall:
Ash flower gives invisible honey
Puppet flower gives weird honey
Weird dandelion give weird honey

Winter:
Suspicious rose gives invisible honey

Other!
Sunflower (planted in spring and summer) appears to yield no honey from bees and hives.

 

Berry delight: rewards: Speed Grow x30, Gold Sprinkler (Blueprint)

Honeyberry (1) (spring)
Gooseberry (1) (spring)

Mulberry (1) (summer)
Serviceberry (1) (summer)

Cloudberry (1) (autumn/fall)
Yewberry (1) (autumn/fall)

Beautyberry (1) (mid winter)
Dogroseberries (1) (mid winter)


Standing Star Stones: Stone of the dead

Rewards ghost helping via haunted items

Remnants trove: rewards Blow darts (Uses a lot of energy, but still REALLY good)

Racoon whisker (1)
Squirrel tooth (1)
Owl feather (1)
Fox fur (1)

Boneyard: rewards Hammer
(Good damage, but slow. Upgradeable via Fiona)

300x Bone Shard (dungeon levels 41 to 60)

Bundle of the undead: rewards: Moonlight Ring
The moonlight ring increases the pickaxe energy cost by 20%, but gives a 5% chance of a vauable ore when miining and a 30% chance to spawn a blue cap mushroom near every 20 minutes at nights.
(That’s 20 minutes game time, not real time)

300x Soul (Best farmed when you have the bazooka!)

Floral collection: rewards Reward: Perfume Machine (Blueprint)
It should be noted that there’s only a few perfumes you can create – and they seem to serve no purpose. No-one asks for them, they cannot be applied so have buffs or benefits, the just ‘smell nice’.

Violet Flower (3) (foraged in spring)
Ash Rose (3) (buy seeds from Michael – ;imited avialability, Buy )
Weird Sunflower (3) (buy seeds from Michael. Foraged in winter too, I think)

Bug Collector’s club: rewards Bird House (Blueprint)

Purple Lady Bug (7)(spring)
Emerald Butterfly (7) (spring and summer)
Jade Beetle (7) (summer)
Tusk Beetle (7) (autumn/fall)


Standing Star Stones: Stone of the dark

Completion unlocks the junkyard and quarry.
Really, by the time you have unlocked these two areas they are useless. Maybe leave clearing the junk yard for a ‘great luck’ day, see what drops, like a garden gnome ornament.
 

Artisan’s Crate: rewards a copule of lollypop

Mayo (1) (uses small chicken egg)
Strawberry Wine (1)
Cheese (1)
Corn Oil (1)
Pumpkin Jam (1)

Craftsman’s Guild: rewards Coal Machine (Blueprint) and Keg (Blueprint)
(It’s faster and easier to farm coal by smashing vases in the dungeons (15-20), but the keg you’ll need to make strawberry wine).

Wood (100)
Stone (100)
Fiber (100)

Digging for Gold: rewards Eternal Love Necklace
Not cheap, but you have to complete the stone anyway, right. Great early necklace too: +2 luck and 10% chance to charm enemies on hit.

10.000x Gold

Mushroom Hollow: rewards: Mana Potion (blueprint)

Chantrelle (1) (spring)
Concoybe (1) (spring)
Death cap (1) (summer)
Yellow cap (1) (spring, summer)
Morel (1) (autumn/fall)

Fisherman’s Club: rewards: Sailor Hairclip
The gold fishing rod makes fishing a lot easier – and this makies it easier still!
This hairclip adds 30% to energy costs, but may be worth it if you fish a lot as it reduces fishing difficulty by 40% and gives a 30% chance to drop an ash rose when fishing.
(Note that the fish below can either be caught in season or bought from Zac, which I think is the smarter option!)

Boot (1) (fished up most areas and times)
Jellyfish (1) (unusual catch, caught spring or summer in the sea)
Angler fish (1) (mythical sea fish, landed in spring or winter)

Clownfish (1) (unusual catch, fished in ponds and sea in summer)
Goldfish (1) (unusual, fished in ponds in summer and fall)

Mahi (1) (unusual sea fish, caught in autumn/fall)


Dungeon delving

The dungeons go from 1 to 80, plus a boss level unlocked via friendship and dreams. Progess unlocks are every five levels, with noteable rewards from chests and star stones every 20 levels. The star stones also reward equipable gems with a selection of buffs and debuffs.

I need to replay the game as I’ve lost some of the notes, but they rewards including rings, necklaces and increasingly powerful ranged weapons. There’s also a star stome that will give star gem fragments and other rewards for souls and collected items like bones.

The areas can be thought in terms of biomes.

The first 20 are meadows with copper and towards the end iron. Coal, via smashing vases, is common.
Completing the meadow stone gives a green gemstone: energy +1 per 5 seconds, but max health -30%

The next 20 are dark and filled with annoying bats. Here you can farm iron and later gold.
Completing the ruins stone gives a blue gemstone: maximum mana +20, but movement speed -10%

After this is the desert area full of bones and gold. Also cactus, which are good to farm as energy food.
Completing the desert stone gives a yellow gemstone: lucky +2, but max health -10%

Finally its a vine-filled jungle full of angry plants, but also lots of luminite and orchidium.
Completing the jungle stone gives a red gemstone: health +5 per 5 seconds, but mana -1 per 5 seconds.

Moving up in the dungeons
Everholm bee cannon
Reach level 20 for the bee cannon
Everholm bamzooka
Reach level 80 for the bambzooka!
Everholm ruby hairclip
Reach level 80 for the ruby hairclip
Everholm master necklace
Reach level 80 for the master necklace
Everhom rope vine
Look out for clues – you’ll need a lot of rope vine!
Farming rope vine (and souls) in Everholm
The boss fights in Everholm can require a lot of healing foods


Relationships

Like Stardew Valley and other games, you have to run around after the NPCs, completing quests, chatting to them, giving them valuable gifts. Unlike Stardew etc, you are eventually rewarded with dreams and a boss to fight, instead of blueprints and gifts in return!

According to the wiki, each heart is 250 relationship points and there is a total of 10 hearts for every NPC. Relationship points with NPCs can be increased/decreased by certain actions:

1 finished quest = 150 points
Talking to an NPC every day = 20 points
Gifting a Liked gift= 80 points
(neutral gift= 20 points)
(disliked gift= -10 points)

From the devs:

The story – currently the story is hidden behind NPC’s hearts. Gather 8 or more hearts with 4 npc’s at a time to unlock a boss fight in the Underworld center spiral. Win the fight to see a part of the story. – We say currently as this will change in the upcoming updates and a lot more of the story is coming!

NPCs likes (abbreviated list)

The way I’ll do, as which other games, is wait for an unlucky/misfortune day, load up with supplies (stored and pre-purchased) and run around giving them out then.
(I hate this part of these games!)

Alice: bone shard, fox fur

Bard: stone

Caleb: wood, hardwood

Danny: strawberry, perfume, violet flower, sunflower, forest flower, ash rose, poppy

Dominique: amanitae, coffee (Pedro), chocolate ice cream (kitchen fridge)

Fiona: dark apples, (any) honey, ash rose, weird sunflower, poppy

Gwen: bone shards, butterflies, beetles, and poop!

Hannah: strawberry, martini, goldfish, beautyberries

Maple: fox fur, rabbit fur, raccoon whisker, pumpkin

Marry: blueberry, red tulips, honey, spinach soup

Michael: raccoon whisker, coffee, spinach soup,

Mima: fox fur, strawberry, strawberry cupcake, gold bar

Molly: carrot, strawberry, strawberry Cupcake, pizza (kichen oven or buy), coffee

Paul: beer, duck egg, chicken egg

Pedro: cucumber, beer, coffee, baguette

Robbie: bone shard, coffee,

Strange Steve: amanitae, gooseberry, concoybe, blue or yellow cap, serviceberry, weird sunflower

Tomos: wood, (any) ore

Zac: strawberry Cupcake, baguette

Zoe: pizza, orange juice, fries, chocolate ice cream

Everholm relationships


Everholm weapons

Melee weapons:

Club: 4 damage, (fast, low energy cost, free)
Sword: 12 damage, (fast, low energy cost, Michael for 13,000g)
Hammer: () damage, (slow, …, star stone)

Ranged weapons:

Slingshot: (), (fast, low energy cost, Christmas gift)
Bee cannon: …
Blow darts: 11 (4,7), (fast, medium energy cost, dungeon chest)
Bow: 11 (fast, low energy cost, Michael for 23,000g)
Bambzooka: 60 (each, AoE) (slow, high enegy cost, dungeon chest)

Wands:


Addenda, comments and hints

The scarecrow range definitely needs to show it’s coverage. This is to come., please.

It would also be a great help if crops had a label on mouse over.
(Is that an ash rose? Ash flower? What? I can’t remember…)

Moving (and splitting) items in bags can be quite annoying at times too.

As a QoL option, another bag upgrade would be very welcome. Your bag fills up fast in the dungeons and you’re not always sure what’s best to keep or thrown away. Do I really need that rusty locket and feathered headdress? Is it just to sell or something I’ll need later?
“If only you’d kept that [Rustic Lantern]…”.

A colour outline to denote useful in some way vs junk would be welcome.
(Years of WoW turned me into a hoarder!)

Grumbles aside, this is a great little game and the guide I am working on will be overwhelmingly positive.

That said, I just paid a fortune to Hannah for a kitchen, expecting to be able to cook. This just “to come”

Moonshrooms and the hidden fountain

This shows how to find the Fountain of Fortune, where moonshrooms may also be found (in Winter). The fountain can be used daily and will return a random item for a donation

The video also takes a look at the kitchen and quest rewards.

There are hints to hidden areas in the game and I tried bumping into walls – even in the right area – and it’s hard to find the first time!

Moonshrooms are especially hard to collect in any number, but will grow year-round from mushroom planters

Everholm: location of the hidden fountain
Mushroom planters and moonshrooms
Growing moonshrooms – planters need space!

Mushroom puzzle

Nods to ‘Greyt3r‘ for posting the solution in the community:

How to solve the (hidden) mushroom puzzle.

Digging for treasure or just clay!

Like Stardew Vallley and its wiggling worms, Everholm has a whack-a-mole-esk hint to buried treasure, which can be found on your farm and especially in the dungeons.

How to places gates in Everholm

Basically the border (otherwise red) has to fall across two posts.
The gap, rather than large as it appears, needs to be small!

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