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Darkest Dungeon Guide

Seeing as Darkest Dungeon 2 is out, I thought I’d have another play of the old version before I decide if I want to buy the new one. Mostly, the game was hard but awesome. Against that, it has the worst, the most annoying inventory management game of anything I have ever played – and I’ve played computer games since the 8088 XT was cutting-edge tech!

There is no technical or logical reason for it to be as ridiculous as it is, so I think the developers were just arses!

“It’s MEANT to be hard.”

Well, no, not in this way; they are just arses!

You need so many supplies that you have no space to carry loot back.
But you need loot to cover the cost of upgrades.
And if you dump supplies, you run an increased risk of having to flee or getting wiped. So, it’s frankly stupid.

You have very few slots, but instead of, say, 60 torches (1 slot), you need 12+12+12+12+12 (5 slots).
Same cap issue with gems, portraits, everything.
Also, a shovel is destroyed with one use! WTF? Keys (lockpicks) I can understand, but a shovel…

And you discard all supplies after a run (at a loss) and buy them back again at marked-up prices. Again, stupid.

Anyway, this aside, or because of this, stocking up for a run is management hell, hence these tips.

As a general rule, though, taking a few extras is best if you can afford it, especially for torches. You do get better XP and loot for fighting in the dark, but it’s a lot more stressful, and the monsters get the jump on you all the time. (I prefer to play cautiously; after all, you can’t collect if all your party is dead.)

I’ve included links to resources at the end.


Curios: Touch? Loot? Or avoid?

Looting, all areas:

Safe to open: Crate, sack, discarded pack, torch sconce

Heirloom chest: open with key in case of hidden compartments

Unlocked strongbox: just loot (chance of blight)

Eldritch altar: purify with holy water to remove a negative quirk

Shambler’s portal: Use a torch to summon the Shambler boss. Hard fight, good loot, but risky!

Stack of books: I recommend you ignore as only 1 in 5 (22.5%) are positive, the rest are less favourable.


Looting: RUINS

Alchemy table: use herbs to cleanse for gold.

Altar of light: use holy water for buff

Bookshelf: I recommend ignoring. 20% map, 13.3% positive quirk, otherwise…

Confessional: use holy water to reduce stress by 30

Holy fountain: use holy water for extra heals

Iron maiden: use herbs to cleanse before looting

Locked cabinet: use key (or shovel) to open before looting

Locked sarcophagus: use a key (or shovel) before looting

Sarcophagus: Recommend opening, noting a 20% chance of a negative quirk when looting

Suit of armour: loot for buff and positive (ruins) quirk


Looting: WARRENS

Bone altar: gives buffs

Dinner cart: cleanse with herbs for food and loot

Makeshift dining table: cleanse with herbs for food and loot

Moonshine barrel: cleanse with herbs for damage buff

Occult scratching: avoid, walk on by, despite the chance of positive quirk!

Pile of bones: use holy water before looting

Pile of scrolls: burn with a torch to remove a negative quirk

Rack of blades: use bandage to protect hands before looting

Sacrificial stone: 50% chance of stress +50, but 50% chance of positive gains.


Looting: WEALD

Ancient coffin: safe to loot

Beast carcass: Ignore unless hungry. Cleanse first with herb for two food.

Eerie spiderweb: use bandage to protect hands before looting

Left luggage: Trapped! use key (or antivenom) to loot

Mummified remains: Infected! Use bandage to protect hands before looting

Old tree: Poisonous! Use antivenom before looting

Pristine fountain: use holy water for addition stress relief

Shallow grave: Diseased! Use to shovel to loot, or risk disease

Traveller’s tent: Risky: 12.5% chance of stress +25, but worth looting otherwise

Troubling effigy: use holy water to remover a negative quirk


Looting: COVE

Barnacle crusted chest: use shovel to aid looting

Bas-relief: ignore, just keep walking, not worth the risk

Brackish tide pool: use antivenom to purify before drinking, for heals

Eerie coral: use herbs to remove a negative quirk

Fish idol: use holy water to gain a damage buff

Fish carcass: Diseased! Use herbs to purify for safe looting

Giant oyster: use shovel for loot (or dog biscuit for dodge buff)

Ship’s figurehead: safe to touch


Suggested supply requirements

As suggested by common sense and by Psychedelic Adventurer (The Complete Guide to Provisions), you can vary these according to party makeup
(e.g. Some heroes can cure bleeding or blight. Against this, if you are curing instead of killing, you are prolonging the fight and the risks.)

Suggested heroes:

Ruins: Crusader, Vestal, Bounty Hunter, Leper, Hellion, Plague Doctor

Cove: Plague Doctor, Bounty Hunter, Occultist, Abomination, Arbalest

Warrens: Hellion, Hound Master, Plague Doctor, Occultist, Highwayman, Man-at-Arms

Weald: Highwayman, Leper, Abomination, Vestal, Hellion

(Darkest Dungeon: Occultist, Leper, Hellion, Grave Robber, Vestal)
(Darkest Dungeon: [Occultist or Highwayman], [Grave Robber or Houndmaster or Man-at-Arms], and [Crusader or Hellion])

(Crimson Court: Vestal, Jester, [Crusader or Flagellant or Man-at-Arms], and [Leper or Helion or Flagellant])

(Colour of Madness: Vestal, [Jester or Flagellant], Man-at-Arms, Man-at-Arms (second))

 


Darkest Dungeon: Suggested supplies for a SHORT run
Supplies: Ruins: Cove: Warrens: Weald:
Food 12 12 12 12
Torches 8 8 10 8
Keys 3 2 2 2
Holy water 3 1 2 1
Shovels 2 4 2 4
Herbs 1 2 3 1
Bandages 1 2 2 2
Antivenom 1 1 1 2

Darkest Dungeon: Suggested supplies for a MEDIUM run
Supplies: Ruins: Cove: Warrens: Weald:
Food 20 20 20 20
Torches 12 12 16 12
Keys 4 3 3 3
Holy water 4 2 3 2
Shovels 3 5 3 5
Herbs 2 4 4 2
Bandages 2 4 3 3
Antivenom 2 2 2 4

Darkest Dungeon: Suggested supplies for a LONG run
Supplies: Ruins: Cove: Warrens: Weald:
Food 24 24 24 24
Torches 16 16 20 16
Keys 5 4 4 4
Holy water 5 3 4 3
Shovels 4 6 4 6
Herbs 3 6 5 3
Bandages 3 6 4 4
Antivenom 3 3 3 5


Links

See also:

Farmstead:
No torches, shovels, or food (unless hearth Curio camping), only 1+ keys

Courtyard:
Plenty of everything, except keys, ‘cos lack of space.

Darkest Dungeon: dungeon wiki

Darkest Dungeon: Quirks

SegmentNext: Best Building Upgrades To Get First In Darkest Dungeon

See especially:

The Complete Guide to Provisions (By Psychedelic Adventurer)
A quick guide to help you choose the right equipment for each dungeon type, and what party members to take.

IGN: Darkest Dungeon: locations

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