Palia intro
If you play Palia and find this post useful, please do show your thanks by voting on my plot (ackadia). Ta. ![]()
This is a work in progress as I have only been playing a few weeks (12 weeks by Xmas 2025) and also, being beta, the game is still evolving, so things get added, removed, altered.
Anyway, Palia is free to play, but with fairly discreet links to cosmetics needed to fund the game, which is fair. Microsoft/Blizzard and the like should take lessons from them!
(Instead, it seems, they are looking at what Blizzard do.
)
I should note that by 0.196, mere weeks after I started playing they started moving into Diablo Immortal-esque battlepass FOMO tactics, along with the evil psyop triplets of obfuscation, sunk cost fallacy and loss adversion, and with other rather dirty tactics. There are also a number of issues, some of which I consider critical, even dealer breakers.
Up to you, of course, but I recommend you don’t spend a single penny with them until they sort out some of their bad and lazy design choices. Technical issues in a beta are wholly understandable, bad practice is not and should not be rewarded!
You buy tokens with real money, disassociating the connection between spending real money and game coins.
Then they price the game object so typically you are just short and need to spend real money for more coins…
But then you have coins left over. Coins you paid for. So you look for something to buy… And the loop continues until you break it.
Even if you buy a ‘deal’ bundle, they throw in game coins. Seeding money. And they tell you it’s a great deal – like some dealer offering a kid their first hit for free! Exactly like that!
(It didn’t use to be this way, now it’s standard business practice in the gaming industry – but that doesn’t make it any less predatory!)
Anyway, for a beta it looks pretty solid to me. It has strong Stardew Valley vibes, but with added elements of other games of the genre, like Traveller’s Rest, Ale and Tale Tavern, and Pathea Games ‘My Time at… series, like My Time at Portia.
So, there’s mining, herbing and gathering, crops, farming and ranching, hunting, fishing, bug hunting, crafting furniture to style your house, house building (a la Minecraft or moreso Sims). Pets to be unlocked. Added elements like jumping games and cards games. Plushies to collect if that’s your thing.
It is already a pretty friendly game too, mostly lacking the toxic enducing traits of other MMOs I could mention (e.g. pvp, pay to win, nonsharable resources that have an in game or even rela world value…) Here, you find a gold ore node and you tap it for yourself and call it out for others. If you are in a party, they all get the same rewaard, if it’s someone passing by, they can wander only and tap it for themself (within a 3 minute window).
There’s also a “show your home” thing, were people can give your house and plot likes, or you can visit theirs, giving tickets to buy more stuff. This, however, I feel is toxic by design and the developers shoud be ashamed of themselves for how they have done it.
Then there’s organised events with more rewards, daily mini events to run across.
They are areas that need work, like kitchens and build up guilds (communities), but for a beta, it is solid.
Whack-a-shmole is fun too, but I’ll leave you to find that one.
You can go direct to Singularity 6 for Palia news, or vist Palia’s Steam page.
MENU:
- Intro
- Crops: buffs and layout suggestions
- Communities and party buffs
- NPCs, their wants and unlocks
- Farming ahead for relics
- Farming ahead for temple vault offerings
-
Fishing: (and bait)
-
- 🐛 and placing honey lures
- 🐛 Kalima
- 🐛 Bahira
- 🐛 Elderwood
- 🐔 Ranching (to be expanded)
- 🥧 Palia cooking parties (new page)
- 💡 Help, tips, how to, and spoilers (to be expanded)
- Suggestions for the devs (new page)
Green fingers – optimising your crops

Buffs are applied to adjacent crops (i.e. next to, but not diagonally so) and are not applied to themsleves, so no self-buffing.
The buffs can stack, depending on the adjacent crops.

For cooking purposes I recommend a focus of crop boosts rather than quality, but you can get the quality up, then go for crop yields. There are apps and such that suggest the optimum grid, but really, I think, you are better planting what you actually need. But it’s still good to know what helps.
Fertilizer bonuses are obviously applied directly and cannot be stacked (e.g you can’t added weedblock to HydratePro, it would just remove all the latter and put it back in your inventory)
There needs to be parity. For instance, an apple tree needs three carrots next to it for the weed resistance, while a blueberry bush would only need two.
You can be tactical and plant – but not harvest – crops, instead using them for their buff.
Absolutists might argue and some guides suggest not planting in rows, but have you even worked on a real farm? They plant in rows!
Most crops can be bought in the village, via the general store, farm or Badruu. Barduu will also give you your first blueberry bush and apple tree when you are a high enough level (e.g. 8, 9). Batterfly beans can be found in the Elderwood, while you can buy rockhopper pumpkin from the farm and use the seedmaker to make seeds from it.
Boosts available:
Harvest boost: apple trees, batterfly beans, blueberries, corn, rice, wheat
Quality boost: cotton, rockhopper pumpkin, spicy pepper
(No boost: lettuce)
Water retention: napa cabbage, potatoes, tomatoes,
Weed block: bok choy, carrot, onion
I could (and will) improve my placement, but I believe the best grid is 3×3 plot of soil, giving a 9×9 grid.
I reckon I’ll rearrange mine something like this:
Fertiliser: HydratePro
rows 1 and 2: rockhopper (quality), blueberry (yield), batterfly (yield), corn (yield), [rockhopper]
row 3: onions (less weeding)
rows 4, 5, 6: apple trees (yield) (What? I like trees!)
row 7: carrots (less weeding)
rows 8, 9: repeat row 1

Communities (guilds) in Palia
What’s the point in such a game, you may wonder. I mean, sure it’s an MMO, but introverts can 100% solo it all the way through.
Well, besides the social aspects, it makes forming parties easier.
Parties make some farming (like hunting rare creatures) so much easier. If you have 4 people shooting as a mob that can – and will disappear down a hole, they escape far less often, plus you get more experience, and buffs, chances for double loot drops, and more eyes to notice creatures and rare items like orchids, etc. Win win.
People in your community are also more likely to help with requests. as are ‘friends’.
As a plug, my budding community (guild) in Palia is ‘Remnants of Chaos’
Last night I was farming for a starred ogopuu scale and it was … slow going. I’m old, my eyesight is not fantastic, even if I wear my glasses and some of these beggars move fast. So, most of the time. OK, nearly all the time, they get away. But no stress. I just plod on at my own pace.
Anyway, a newer member of the community suggested I queue a slowing arrow. I grapsed the idea pretty quickly and within a minute was getting nearly every one I aimed for. Amazing. And without helpful advice – from the community – it would not have gone so well. Below is a video of the event.
I don’t talk, sorry, but it’s self explanatory. I didn’t need dispel arrows here for the teleporting stag etc, but it’s the same idea.
Regular creatures:
Bottom left row of ammunition: 100 fine arrows, then 1 slowing arrow
For magic creatures like the proudhorn sernuk, special (cloning) chappa and the bluebristle muujin it would be:
Bottom left row of ammunition: 100 fine arrows, then 1 slowing arrow, then 1 dispel arrow.
So: (dispel), slow, finish it off.
The video gets to a slow start due to others in the area, but a minute or so in I get to show the method properly, notably so when I pull a second ogopuu and it hares off into the distance, lickety split! (Got it anyway, but barely).
It should be again noted I’m old and my reactions are a tad slow, so this method makes all the difference. Thanks mate!
Party time!
Shortly after we got together in a party and – notably so in Elderwood – enjoyed the benefits of shared buffs:
(Note that range conditions apply, so be within 10m for fishing, 35m for hunting).
The party buff allows the chance of double loot from harvests, cooking and drops.
(Drop are highlighted with a dark green glow, the rest show up as large harvests and yields (e.g. landing two lake sharks while fishing, 16 gold ore from a single node mining, extra silk thread from rare bugs, two Dari clove at once, extra meals when cooking)
For cooking, As well as the chance of extra meals, the ingredient cost is shared (split), so it’s a big win.
Note that you must add ingredients – if only a carrot; simply stirring the pot will not give you a participation reward!
One of the better bake-off recipes is ‘soon tofu’ as it’s fast, easy on the ingredients, and gives decent XP.
The fishing buff reduces hook time by up to 50% (in 10% increments) – this is based on time next to another person fishing, rather than party size.
As the experience stacks up (over time I think), as well as extra xp points, you are rewarded with growable seed furniture such as a stool, chair, table, couch, and lamp.
In Elderwood:
The bag of illusions allow everyone to interact with the infected creatures (chop trees, pick plants, catch bugs etc)
The brighteye amulet gives everyone a massive boost to essence collection.
The guiding lantern raises the level of everyone’s relic – up to a maximum of tier V (“at present” implying more upgrades in the future)
The elderwood idol (not used in the image below) let’s you track the infected.

Stuck? A word on progress gating
This is an observation, not a criticsm as such, but sometimes progress in the game gets stonewalled, locked behind obscure quest gates. I mention this because I ran full pelt into one or two these and, Googling and asking around in game, I was not alone.
This is one of those “if you don’t know you don’t know” things, combined with basically missing things. Some of this, I feel is the game’s fault, but it’s still beta so I’ll let that slide.
Here’s an example:
I was chasing friendship with Delaila to unlock ranching, but ranching was (also) locked behind the ‘ancient battery’ quest. How are you supposed to guess that? Also, progress with that was blocked because of a missed letter. I thought I’d finished that, but I hadn’t because I needed to read a message.
I was also chasing friendship with Nai’o to unlock the stable board. That’s locked behind completing all the temples and more. So – basically – you have to get to end game to unlock a QoL fast travel option, which, really, would have been helpful earlier on, in a time saving sort of way.
I was also ‘forced’ to chase friendship with Tamala to get her to open her shop in Elderwood because progress there was completely blocked becuase I needed to buy something from her. And yes, that is gated behind all the same chain of quests locking away the stable board. There is absolutely no clue to this in the game – none – because, as far as you can tell, you’ve completed every side quest in the game and there are no more.
“Aha!” You might say, you have to do the main quests. “Duh!”
And if you’ve done the main quests and are still locked? What then?
Turns out, in my quest items tray, buried away in a pile of bottles, in a far away tab, I’d missed reading a single message and the whole game ground to a halt. Better design would have nudged you towards opening and reading this. Opening this unlocked two quests, which unlocked a cascade of other quests.
Something to think about when you are stuck and nobody can help.
Mostly,finished quest items are removed, but some linger and if you throw away a quest item thinking it’s done with, well, good luck with that!
You must open and read many quest items in Palia to unlock and begin their quest(s).
This gating extends to blocking completion of seasonal events too! For instance the (current) spooky halloween Spiritfest Spectacle has a billboard of asks to fill in return for rewards. One of the asks is elderwood pie. If you don’t have this, you can at least get it by joining a party cooking them (recommend). However, another part of it asks for congee, which can only be cooked on a campfire (excluding it from party activities), it can’t be requested becuase you don’t have the recipe yourself and – you guessed it – you can’t get the recipe until you complete the main quest chain.
So, if you just joined the game (like me), drawn in by the halloween event, well, that sucks unless you have a lot of freee time in a short space of time&hellp;
I’m at 311 hours (includiing farming for stuff) and still don’t have the congee recipe, but should get it today.
Again, while I absolutely, unreservedly recommend this game, stuff like this, it’s bad design implementating and needs weeding out.


Unless…
That assumes, of course, that you recieved the letter. A number of quests are bugged in that you don’t recieved that discourse. I had one with Hassian, to bring him ingredients for arrows, from his list.
But no list.
Worse, the ingredients HAD to be in your carried inventory. (This isn’t always the case, making it worse still). I Googled the quest, collected the items, and it was done.
Another, with Elouisa for the bag of illusions was worse still. Just nothing. You have the recipe for the Master of Disguise quest – but are told you don’t know any recipes. There is a clue in the quest saying to read her list. Again, you have to Google, gather up the items in your bag and then – behold – quest completed, talk to Elouisa. Beta, yes, but it’s a fairly important quest, so it’s a bit off.

Making friends with NPCs, and their DAILY liked/loved items
tldr; As far as I can tell, experimenting and Googling, the quality of the items does not make a difference, but – for daily gifts – the nature of the item does and most if not all the guides I’ve seen are either clueless or indifferent on this point!
For instance, they’ll say they like “a,b, c, and d through h”, but the reality is, effectively, they’ll take the item off you, but they often don’t seem to really want it, they only want… and there’s the rub. There’s is NOTHING in the game that says, for instance, “Najuma told you Hodari really likes pickled eggs with his breakfast” (as a daily). In time, I hope, this guide will provide that.
However, I do note that you it can be contrary. For some, you can’t give them the same item twice in a week or in following days, while others – like Jina – seem happy with the same items every day. There there’s Eshe&hellips; For instance, she doesn’t want semi-precious gems like onyx (400g), but will take a cheap copper bar to sell off for tax purposes!
Typically, the responses are:
“Why would you offer even me that!?” (definitive negative)
“Err, no thanks!” (negative)
“Oh, OK” (Hard to say, perhaps A minimal boost to friendship, not worth the effort)
“Oh, thanks…” (Seem to like, perhaps a moderate boost to friendship)
“This is great, just what I wanted” (Jackpot. Probably!)
I’m not a big talker in real life, so chatting daily to every NPC in a game, finding and giving them gifts to unlock progress… Needing a spreadsheet and guides to see what everyone likes because you need then to like you to progress in the game… Urgh!
Anyway, each real-life day, you can give ONE gift to each villager in town – each day. The more liked or loved the item the faster the relationship develops. So, you are essentially buying their love! I didn’t like it in Stardew Valley, or other games, and I don’t like it here, but it is what it is.
The easy part is knowing who it’s most important to get on your side, and why.
(e.g. Tamala so she’ll open her potion shop, Nai’o for a stables board, Najuma for her glider help, and Daelila to unlock your ranch (noting that completing the ‘ancient battery’ prime quest is also a factor for the last two)).
The hard part though is knowing what they like, or don’t. The progress bar is a bar, so you can’t say, for instance, ‘apple pie*’ is better than ‘apple pie’ or if even an apple would give the same result. The weekly asks are another matter – it seems not. However, if you want to build up rapport faster, you need to pamper them daily too, to fill out the week.
There are daily things they like and always like, and weekly things that change all the time, so you have to talk to them to find what it is and then get one for them. This gives you seven items a week to farm or source, some of which have additional conditions, like you have to make it yourself.
I’ve started being more methodical and testing it myself as most of the guides are either outdated and just wrong, or else, well, not that helpful, actually.
Responses can vary wildly (I’m paraphrasing), but all seem to give three hands as a response, so how do you really know!?
“Why would you offer me that? What is wrong with you!?” (Delaila and vampire crabs)
“Meh, I can sell it, I supoose” (Eshe, most of the time)
“Oh. OK” (i.e “Whatever, meh. Why are you giving me this?” on offering iron or fur to Hadori)
“Oh, thanks” thru “You’re such a dear, thank you!” (Offering blueberries to Delaila and her family)
You especially have to focus on Tamala, to unlock her shop.
I have several pages of notes from my own tests and from Googling other guide – at least one of which tried to infect me with malware! It will take a month or two to test these out, so, for the most part, these below are other peoples suggestions. As such, it’s a vague guide, but on parr with what others suggest – untill I test it (or Singularity 6 change stuff again).
The aim is get them to jump for joy at the items and a disheartening, “Meh, whatever, I’ll take your junk” is not it!
I suspect many items from below have changed over time as they develop the character, e.g. making them quirky, or fastidious, or vegetarian, or favouring fish or soup… Or whether they want more of the stuff they themselves need, farm or sell (saving them work) – or they are sick of it and want something else.
For clarity, if you offer them a weekly want the game overlays a white blob (like) or red heart love) over the item, but for daily items in general, nothing. Give us a clue, Singularity 6!
To make the table a little smaller and tidier, as I gather data, I’m clumping similar items together as it seems to make no difference to their acceptance, so ‘meat’ can be chapaa, sernuk, muujin or possibly even mushroom,’ bugs, crabs’ is any of them. Seeds I may separate into ‘crops seeds’ and ‘tree seeds’, the latter including herbage etc. Same with arrows…
Just give them the cheapest, they don’t care!
Of the npc’s, Jina is critical to progress, Deliala (following competion of ‘ancient battery’) unlocks ranching, Nai’o (with conditions) unlocks the stable board, while Tamala unlcoks her store in the Elderwood. You get the idea: progress is double or treble locked behind frindship and quests.
| NPC: | suggested likes | Likes… | comments |
|---|---|---|---|
| Ashura | – | Sundrop lilly, shells, meat, most gatherables (e.g. sweet leaf), food (e.g grilled mushrooms) | – |
| Auni | – | Bugs, crabs, smoke bombs, jam (may be conditional), silk thread | – |
| Badruu | – | Crops and crop seeds (e.g. carrots, blueberries, tomatoes), fertiliser, pickles, grilled mushroom | – |
| Caleri | – | Fur, hide, antlers, jam, pickles | – |
| Chayne | – | knapweed, gatherables (e.g. moss, sundrop lilly, shells, Crystal Lake lotus), silk thread, unopened oyster(!) | Typical response: polite |
| Delaila | – | meat, crops (carrot, blueberry etc) | Typical responses: loves it – or gives you a piece of her mind! |
| Einar | – | Fresh veg (e.g. tomatoes, carrots) fresh (live) fish, and especially pebbles | – |
| Elouisa | – | Fur, hide, bugs, fish, gatherables (e.g. sundrop lilly<) | – |
| Eshe | – | Grilled oyster, silk and silk thread, bouillabaisse, copper bar is a solid choice | Typical response, if not rejected: “I can sell it” |
| Hassian | – | fur, hide, antlers, arrows, fireworks, fresh fish | |
| Hekla | (mushroom) | crop and tree seeds (e.g. carrot), fertiliser, ore, silk thread | (Whatever he thinks pleases Jina, or adds to his own collection) |
| Hodari | – | Iron ore, fur, antlers, hide, seeds (e.g carrot), fertiliser, pickles | Typical response: “Huh? Oh, OK” |
| Jel | Crystal Lake lotus, Rare bugs, rare fish | Sundrop lilly, tailoring supplies and related gatherables(fabric, fur, leather, silk, antlers, shells etc) | He lives for his art |
| Jina | – | Mushrooms and mushroom dishes | |
| Kenli | – | Sundrop lilly, food and crops (e.g tomato, grilled mushroom), copper bar, fertiliser | |
| Kenyatta | – | fireworks, antlers, fur, hide, arrows, knapweed | (Anything that might wind up her mum, probably! I wonder if she’d like vampire crabs!) |
| Nai’o | arrows, fireworks | Crop and their seed (e.g. carrot, blueberry), meat, hide, antlers | |
| Najuma | coral, fish | ore, fireworks, shells, fertiliser, unopened oyster | Typical response: shy indifference |
| Reth | – | Meat, knapweed, fresh fish, cooking ingredients (e.g carrots), soup | |
| Sifuu | fireworks | fur, hide, antlers, arrows, meat, ore and bars | |
| Subira | (fireworks) | arrows, fish | Subira is unlocked after you complete the main temple quests. She also gives you the recipe for congee |
| Tamala | Rare bugs, rare fish, fertiliser | antlers, fur, hide, ore, (materials for her potions) | Typical response: coy Her opening a stall in Elderwood requires completing the temples main and Subira main quests. |
| Tish | Crystal Lake lotus, antlers and hide, sundrop lily | fur, treasure chests, furniture, treasure chests | Typical response: joy |
| Tau | – | Meat, fish | He’s a dog, so yes, meat works |
| The Gardener | – | seeds and fertiliser | (Met unlocking earth temple) |
| Zeki | (items of high value) | Fresh fish and fish dishes | – |
| Source: PaliaTracker and Palia wiki | |||
Farming ahead for relics
You get gather the relics via raking up rummage piles in Elderwood and trading duplicates with other players (unlcoked via ZXeki, bugged on Switch at present), but to craft and upgrade them, you need to farm a host of bits and bobs.
I will expand this a bit further, maybe put it in a table
Sorted from Palia wiki
You’ll also need to dig in rummage piles for the artifact pieces. The one’s in Kalima and Bahari give recipes, quest items and misc (e.g. tomatoes), while the one’s in Elderwood give the ones with artifacts to dig up. There’s are sites like palia.th.gl that will tell you where to look, or you can just ask in chat.
Gathering / tree chopping / (gardening) /(crafted)
Ancient Amber: 1
Ancient Wood Seed: 5 +10 (15)
Batterfly Beans: 12
Black Pearl: 1
Elderflower: 1
Elder Shmole Spore: 2
Elderwood Lotus: 1
Elderwood Orchid: 15
Floatfish Mushroom: 15
Rockhopper Pumpkin Seed: 10
Muskin: 12 +24 (36)
Piksii Berries: 15
Piksii Shmole Spore: 1
Shmole Spore: 4
Fishing:
Freshwater pools (F-6 recommended):
Ancient Koi: 6 (rare, worm bait, catch any time)
Angelfish: 1 (rare, glow worm, morning to evening (3:00 AM – 9:00 PM)
Devilfish: 1 (rare, worm, morning (3:00 AM – 6:00 AM) or evening (6:00 PM – 9:00 PM)
Eleroo Eel: 1 (rare, glow worm, morning (3:00 AM – 6:00 AM) or evening and night (6:00 PM – 3:00 AM)
Inyrevn Mermaid: 1 (epic, fresh water, glow worm, all day)
Palian Betta: 1 (uncommon, worm, catch any time)
Umbraan Betta: 6 (uncommon, glow worm, evening fishing (6pm-3am))
Saltwater shoreline (F-9 recommended):
Lake Shark: 5 (uncommon, worm or glow worm, catch any time)
Maws: 1 (legendary, glow worm as best bait, all day fishing)
Midnight Floatfish: 6 (uncommon, worm as best bait, evening and night (6:00 PM – 3:00 AM)
Mining:
Palium Bar 6 + 12 (18)
Platinum Bar: 1
Whitestone Slab: 12 + 24 (36)
Bugs
Blood Beetle: 1
Cave Piksii: 6
Draugr Beetle: 6
Grumpy Granite Rockhopper: 12
Flame-Horned Rockhopper: 1
Nightshadow Batterfly: 6
Sunburst Batterfly: 6
Veil Piksii: 12
Will-o-wisp Rockhopper: 1
Hunting:
Emerald Ogopuu Scale 2
Ogopuu Scale: 4
Ogopuu Skin: 10
Waveback Ogopuu Scale: 1
Quests, trading with Tamala etc
You get your first finishing runestone easily/free, you can get another for completing the sacred flower donations to statues. You can get an enchanted runestone for rescuing Ulfe. The rest, you have to gather essence for and use it to buy them from Tamala’s shop.
Enchanting Runestone: 1 +1 (2)
Finishing Runestone: 1 +1 +1 +1 (4)
Farming ahead for temple vault donations
This is rough notes for now, I’ll added to it and maybe put it in tables shortly
Vault of the waves
🐛 garden mantis (Kalima coastline, dawn and day (3am to 6pm)
🐛 vampire crab (Bahari, flooded fortress, dusk and night (6pm to 3am)
🐟 mutated angler (caves and black market pool, worm, any time)
🐟 void ray (caves and black market pool, glow worm, any time)
🔍 green pearl (rare find inside oysters, more likely to get as a quest reward!)
🐛 stripeshell snail (flooded plain and bahari coast, dusk (6pm to 9pm)
🐟 blue marlin (Bahari coast, worm, any time)
🥧 sushi (recipe can be fished up in any pond using a glowworm)
🐛 inky dragonfly (edge of rivers and ponds in Bahari, any time)
🥧 trout dinner
🔍 HydratePro fertilizer (x5) (buy from Zeki’s store)
🐟 giant goldfish (Ponds, glow worm, any time)
(This last bundle rewards the recipe for bouillabaisse, which Eshe likes)
🥧 fisherman’s brew (cooked on campfire)
🐟 enchanted pupfish (Kilima lake shore, glow worm, any time)
🐟 shimmerfin (Kilima lake shore, worm, any time)
🐟 long-nosed unicorn fish (Bahari coast, glow worm, daytime (6am to 6pm)
…
…
Vault of the flames
🐟 radiant sunfish (Kalima rivers, worm, any time)
🐟 flametongue ray (Kalima rivers, glow worm, dusk and day (3am to 6pm))
🐟 striped sturgeon (Kalima lake shore, worm, evening and night (6pm to 3am))
🐟 dawnray (Bahari rivers, no bait, daewn (3am to 6am)
(This bundle rewards the rather nice pyroflow fishing bobber)
🐛 Bahari glowbug (Bahari, dusk and night (6pm, to 3am))
🐛 paper lanter bug (Bahari, dusk and night (6pm, to 3am))
🐛 spitfire cicada (Bahari, resting on juniper trees, dawn and daytime (3am to 6pm)
🐛 firebreathing dragonfly (Kalima, to the north west, around farm and Mirror fields, any time
🥧 chapaa masala
🥧 phoenixfire relleno
🌱 heat root (x5)
🌱 Dari cloves
(rewards spicy rice cake recipe)
Emberseeker medallion (x6)
first given
Bahari, G-6, top left
Bahari, F-9, top left harder to find…
(mine entrance, explore mines, down, veil of veins, carry on…)
Bahari, G-9, lower left
Bahari, H-3, mid, under a boat
Bahari, D-2, upper
(drop down belw bog old tree in Thorny Thicket)
…
Vault of the gales
🐛 jewelwing butterfly (Bahari, D-6, cliffs above Pavel mines, Bahari, any time)
🐛 gossamer veil moth (Kilima, particularly west of village (C, D, E-7), dusk and night (6pm-3am))
🐛 golden glory bee (Kalimi, chop larger sapwood trees, dawn and daytime (3am-6pm))
🐛 rainbow-tipped butterfly (Southern Bahari, western half, dawn and daytime (3am-6pm))
🥧 crab pot pie
🥧 apple pie
🥧 blueberry pie
🥧 Shepp’s pie
(rewards mushroom quiche recipe)
🐟 rainbow trout (Kilima river, no bait, any time)
🐟 thundering eel (Bahari rivers, worm, any time)
🐟 giant Kilima stingray (Kalima lake shore, glow worm, dawn to dusk (3am to 9pm))
🐟 stormray (Bahari rivers, glow worm, dawn and dusk (3am-6am, 6pm-9pm)
Stormseeker medallion (x6)
first is given
Bahari, D-5, broken ruins bridge, easy glide down to.
Bahari, D-6, upper right, ledge
Bahari, E-9, mid, ruins
Bahari, F-7, ledge, just north of bridge stanchions
Bahari, F-9, deep in the Windy Ruins tunnels (as previously!)
…
Vault of the roots
🥧 muujin bahari (Reth, requires level 20 cooking, or someone with it)
🥧 bacon-stuffed mushrooms
🌱 apple (x20)
🌱 brightshroom (x20)
(rewards stuffed tomto recipe)
🐟 stonefish (caves, black market pool, glow worm, any time)
🐟 hypnotic moray (caves, black market pool, glow worm, any time)
🐛 ancient amber beetle (Bahari forests, any time (chopping down trees helps))
🐛 leafstalker mantis (North Bahari, in and around ‘sweet leaves’ and Dari Cloves, any time)
🔨 emerald (mine copper)
🔨 jasper (mine stone)
🔨 gold bar (x3)
🔨 palium bar (x20)
(rewards emberborn floor decor)
Rootseeker medallion (x6)
first is given
Bahari, D-2, upper right, cave in Thorny Thicket
Bahari, C-5/6, Flooded Fortress, glide down to broken column
Bahari, H-5, Cral Shore, near gray rocks, towards wall
Bahari, D-6, Pavel Mines, beneath cave fishing dock
Bahari, G-7, upper left, north of Lighthouse, on a ledge just to the right of the spiral steps.
Fishing
HOW TO:
The bobber clicks 4 times, then the fish is hooked.
If the bar is red or orange ( FISH ) release the button (slack the line), if it’s green ( FISH ) press the button and reel it in. Rinse and repeat until it’s landed.
Use fisherman’s brew when you can learn it – all the time. I also recommend fish stew when you learn it.
(You can have two food buffs active at a time. There are others that give buffs, like sushi, but I like fish stew. It’s cheap and easy to make.)
Fishing in a party or near other people also gives a buff that will help.
Safe zone lures are a great help, especially for sharks.
For full on a-z lists and going after specifics fish, the recommended guides (linked below) are great, but that’s not how everyone works, or how fishing works actually, even if you are after something specific.
These tables take the premise, “You are HERE” and the time and bait decide what’s catchable.
Excluded from the list are other catchables such as quest items, wasterlogged treasure chests, messages in bottles, plushies, and junk.
I having however included recipes for sushi (from ponds), fish stew (Bahari coast) and sashima (from Bahira rivers)
BAIT
In the tables below, the null symbol (∅) is used for hook only, i.e. no bait.
The best source of worms is obviously the worm and glow worm farms, recipes available from Einar. The type and quality of food you put into them does affect yields and the type of fertiliser output:
Fruit and sweet food give QualityUp fertiliser, the rest give HarvestBoost.
Ruined food and chapaa meat obviously it’s going to generate a lot per day, and while wild extravagence like bean burgers and celebration cake may give the best results, maybe dial that back a bit!
Here’s the thing – and were the other wise reliable wikis and such are mostly wrong… What some will tell you is that the yield is based on the gold value of the input, and then reel off a nice – but wrong – sortable list.
‘Grill meat’ in the game is pretty much grilled meat, because all the meat in the game is only worth a few gold, but grilled fish isn’t just grilled fish, it’s grilled [fish]. Follow?
If you buy sushi in your local supermarket it’s a couple of quid at most, you buy omakase sushi in a Japanese restaurant…
(Apparently Omakase translates to “I’ll leave it up to you”, a more apt phrase would be, ‘If you have to ask, you cannot afford it!’)
Here’s an example:
‘Grilled fish’ (using gillyfin) has a base value of 60g (2x30g), which the guides tell you will yields 8 worms (and 8 HarvestBoost fertilizer), or 1 glow worm (and 8 HarvestBoost fertilizer)
HOWEVER, grilled Piksii floatfish is worth 220g, putting on par with bean burger (5 glow worm, 20 worm per).
Grilled lake shark is 340g (comparable to star quality bean burger (7 glow worm, 35 worm per).
Grill void ray is worth 2,210g…, 3,300g if star quality. Lot of worms then!
Try it out, you’ll be surprised. (Note that I sell the star grilled fish and feed the rest to the worms)
| Name: | rarity: | bait: | times: | |
|---|---|---|---|---|
| Sushi recipe | [message in a bottle][book] | glow worm 🎣 | any | |
| Calico koi | common | no bait | any | |
| cantankerous koi | uncommon | ∅ | day, night (6am-6pm, 9pm-3am) | |
| cloudfish | rare | glow worm 🎣 | dawn, day (3am-6pm) | |
| fairy carp | rare | worm | dawn, dusk (3am-6am, 6pm-9pm) | |
| giant goldfish | epic | glow worm 🎣 | any | |
| Kalima catfish | common | worm | any | |
| mirror carp | uncommon | worm | any | |
| mottled gobi | common | glow worm 🎣 | any | |
| orange bluegill | common | worm | any | |
| mud minnow | common | ∅ | any | |
| scarlet koi | common | glow worm 🎣 | any | – |
| stalking catfish | uncommon | glow worm 🎣 | dusk, night (6pm to 3am) | |
| Correct as at Oct 2025 (v0.195 beta) Source: PaliaTracker and Palia wiki | ||||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| alligator gar | common | glow worm 🎣 | any |
| ancient fish | epic | glow worm 🎣 | any |
| Beluga sturgeon | common | glow worm 🎣 | any |
| enchanted pupfish | uncommon | glow worm 🎣 | any |
| giant Kilima stingray | epic | glow worm 🎣 | dawn to evening (3am-9pm) |
| gillyfin | common | ∅ | any |
| largemouth bass | common | worm | any |
| midnight paddlefish | rare | glow worm 🎣 | night (9pm to 3am) |
| painted perch | common | worm | any |
| prism trout | rare | worm | dawn, day (3am-6pm) |
| shimmerfin | rare | worm | any |
| smallmouth bass | common | worm | any |
| striped sturgeon | uncommon | worm | evening, night (6pm-3am) |
| Source: PaliaTracker and Palia wiki | |||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| channel catfish | uncommon | ∅ | any |
| crucian carp | common | glow worm 🎣 | any |
| energised piranha | rare | worm | any |
| flametongue ray | epic | glow worm 🎣 | dusk, day (3am-6pm) |
| freshwater eel | uncommon | worm | dusk, night (6pm-3am) |
| golden salmon | common | worm | dawn, day (3am-6pm |
| indigo lamprey | uncommon | glow worm 🎣 | dusk, night (6pm-3am) |
| Kenli’s carp | rare | glow worm 🎣 | any |
| Kalima grayling | uncommon | glow worm 🎣 | any |
| platinum chad | common | glow worm 🎣 | any |
| radiant sunfish | rare | worm | any |
| rainbow trout | uncommon | ∅ | any |
| red-bellied piranha | common | worm | any |
| silver salmon | common | ∅ | dusk, night (6pm-3am) |
| spotted bullhead | common | ∅ | any |
| stickleback | uncommon | worm | dawn, day (3am-6pm) |
| striped dace | common | ∅ | any |
| Source: PaliaTracker and Palia wiki | |||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| albino eel | common | worm | any |
| bat ray | uncommon | worm | any |
| blobfish | common | glow worm 🎣 | any |
| crimson fangtooth | uncommon | glow worm 🎣 | any |
| eyeless minnow | common | ∅ | any |
| hypnotic moray | rare | glow worm 🎣 | any |
| mutated angler | rare | worm | any |
| stonefish | common | glow worm 🎣 | any |
| Umbran carp | uncommon | ∅ | any |
| void ray | epic | glow worm 🎣 | any |
| Source: PaliaTracker and Palia wiki | |||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| Fish stew recipe | [message in a bottle][book] | worm | any |
| Bahari bass | common | ∅ | any |
| Bahari bream | common | worm | any |
| barracuda | uncommon | ∅ | dusk, night (6pm-3am) |
| black sea bass | common | glow worm 🎣 | any |
| blue marlin | rare | worm | any |
| blue spotted ray | rare | glow worm 🎣 | dawn to dusk (3am-9pm) |
| bluefin tuna | common | worm | any |
| cactus moray | uncommon | glow worm 🎣 | day, night (6am-6pm, 9pm-3am) |
| long nosed unicorn fish | epic | glow worm 🎣 | day (6am-6pm) |
| ribbontail ray | uncommon | worm | dusk, dawn (3am-6am, 6pm-9pm) |
| sardine | common | ∅ | any |
| yellowfin tuna | common | glow worm 🎣 | any |
| Source: PaliaTracker and Palia wiki | |||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| Sashima recipe | [Message in a bottle][book] | ∅ | any |
| Bahari pike | common | glow worm 🎣 | any |
| chub | uncommon | glow worm 🎣 | any |
| cutthroat trout | uncommon | worm | any |
| dawnray | uncommon | ∅ | dawn (3am-6am) |
| duskray | uncommon | ∅ | dusk (6pm-9pm) |
| fathead minnow | common | glow worm 🎣 | any |
| honey loach | uncommon | glow worm 🎣 | day, night (6am-6pm, 9pm-3am) |
| Kilima redfin | common | worm | any |
| Oily anchovy | common | worm | any |
| paddlefish | uncommon | worm | dawn to dusk (3am-9pm) |
| rosy bitterling | common | ∅ | any |
| silvery minnow | common | ∅ | any |
| stormray | rare | glow worm 🎣 | dawn, dusk (3am-6am, 6pm-9pm) |
| swordfin eel | epic | glow worm 🎣 | any |
| thundering eel | rare | worm | any |
| willow lamprey | rare | worm | night (9pm-3am) |
| yellow perch | common | ∅ | any |
| Source: PaliaTracker and Palia wiki | |||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| angelfish | rare | glow worm 🎣 | dawn to dusk (3am to 9pm) |
| bronze bluegill | common | ∅ | any |
| devilfish | rare | worm | dawn or dusk (3am-6am, 6pm-9pm) |
| Inyrevn mermaid | epic | glow worm 🎣 | any |
| mini mullet | common | ∅ | any |
| mossyfin | uncommon | glow worm 🎣 | any |
| Palian betta | uncommon | worm | any |
| starry bitterling | common | glow worm 🎣 | any |
| turn pike | common | glow worm 🎣 | any |
| Umbraan betta | uncommon | glow worm 🎣 | dusk and night (6pm-3am) |
| Source: PaliaTracker and Palia wiki | |||
| Name: | rarity: | bait: | times: |
|---|---|---|---|
| ancient koi | rare | worm | any |
| Eleroo eel | rare | glow worm 🎣 | dawn, dusk, night (3am-6am, 6pm-3am) |
| lake shark | uncommon | worm (any) | any |
| Majiri-of-War | epic | glow worm 🎣 | dawn, dusk (3am-6am, 6pm-9pm) |
| Maws | legendary | glow worm 🎣 | any |
| midnight floatfish | uncommon | worm | dusk, night (6pm-3am) |
| Piksii floatfish | common | glow worm 🎣 | dawn, day, night (3am-6pm, 9pm-3am) |
| sabertooth anchovy | common | worm | any |
| tinfin | common | ∅ | any |
| toadstool fish | common | ∅ | any |
| Source: PaliaTracker and Palia wiki | |||
Bug hunting
Bug capturing is a bit trickier than fish because of the biomes. A fish is in the water, end of, while bugs includes frogs and crabs and can be found under a rock (requires mining), in or on a tree (may require chopping), under a plant (may require foraging), in the grass, in the water, flying…
Some bugs barely move, others – like the rainbow-tipped butterfly – move incredibly fast. Some slither, some run, other dash, still others leap about. Some try to escape in a straight line, others zig like crazy.
Some are found over a wide area, others in a very specific grid. Most have very specific times, some can overlap (i.e. they don’t despawn) and some (RTB again) can seemingly ignore the rules at times.
Given the above, I will try to narrow things as best I can, using the premise of “I want…”, optionally followed by “I’ll be using a honey lure” or “I’ll be using Buzzy Jar”.
Pretty such, you are either doing it to level up (so it doesn’t matter what so much), for silk thread (so you want rares, any rares), for a quest (it must be [THIS] bug), or for a collection (it MUST be *[this]), and or for a plushie (so you need to catch them in volume).
As with all things in this game, partying up makes it easier and can double your chances.
In the case of farming the *RTB, I’ve seen up to 28 people gathered in the area at once. (I thought server limit was only 25!)
People wanted name-tags and pets removed as they were a distraction, they wanted – needed – group co-ordination and tactics:
“Only hit the common blue butterflies”,
“ignore all the crawlers”,
“ignore all the rare and epics, just the butterflies” (to force the RTB to spawn).
Combined with emoji sticker shouts of ‘FOLLOW ME’ ‘FOLLOW ME’ as they all rushed to circle and bombard the spawned critter.
I watched how it went, you ain’t gonna solo that thing in a hurry without a stack of epically expensive Supreme Smoke Bombs! (Also, a pearl to make ONE, really!?)
For example, you are looking for a stripeshell snail. While it might work, a honey lure is not the best solution, it will pull all sorts and you just want this one. You also don’t need the smoke candle as is a slow mover. But a Buzzy jar, that works great. you can start at one end of the Bahari coast and run along the beach following the tracker and hopefully ignoring everything else. Once you have the snail, you should still have minutes left to look for other rares in the area.
In contrast, I found, Buzzy jars were no help in catching a gossamer veil moth, but RTB tactics with a small party worked. Horses for courses, as the saying goes.
Casting your honey pot
What you can expect to attract when you drop a honey lure, depending on time of day (or evening/night).
(I have excluded those found when chopping or mining I believe as you are much less likely to lure these)
Using your honey lure in KALIMA:
I’ve look at a few guides and they are… lacking. Part of the problem is a clear lack of a boundaries in and around the farm. Rather than list what you might lure, I’d tell you where you probably need to plant it for each rare.
Dragon shrine (around I-4)
Duskwing butterfly: Dragonshrine (I-4)
Spotted Mantis: Dragonshrine (I-4)
and common etc …
Daiya farm (C-6):
Raspberry beetle: Farm (C-6)
and common etc …
Fields (suggest Leafhopper Hills at D-7):
common blue butterfly (or Kalima night moth)
common field cricket
spotted stinkbug
garden ladybug
garden leafhopper
Gossamer veil moth
Lake shore (suggest C-8):
Garden mantis
Princess Ladybug
and common etc …
Using your honey lure in BAHIRA:
Bahari coast: (e.g H-4, H-5)
Bahari crab
paper lantern bug
garden snail
spineshell crab
(stripeshell snail)
Bahari flooded fortress: (e.g B-5, C-5)
as above, but (Vampire crab) replaces paper lantern bug
Bahari ponds: (e.g. E-5 near central stables)
brushtail dragonfly
inky dragonfly
Bahari fields: (e.g. open space in D-7, D-8) (Or near cave entrance above Pavel mines, D-6)
common field cricket
common blue butterfly (or Kilima Night Moth)
garden ladybug)
(lunar fairy moth)
(Bahari glowbug)
azure stonehopper
fairy mantis
jewelwing dragonfly
rainbow-tipped butterfly
Bahira forests: (e.g B-3 in Outskirts)
common blue butterfly (or Kilima Night Moth)
spotted stingbug
(paper lantern bug)
(lunar fairy moth)
brighteye butterfly
hairy millipede
leafstalker mantis (near (or under) sweet leaf)
Using your honey lure in ELDERWOOD:
Like Kalima, I’m a bit leery of some of the guides as they aren’t wholly matching my experience, so this needs more testing. Here’s what I’ve found. Grumpy rockhopper frogs are widely spread, but most common in the swamp, as you’d expect.
The Flame-horned rockhopper doesn’t seem that rare and again favoured the swamp.
The Will-o-wisp rockhopper I would say appears most often closer to the shore, so I’ve found tem in (B-5) in the swamp and around (H-9) in the deep wood.
Sunburst batterfly I’ve encountered most near Mitano Grove, so G-3, H-3), while the Nightshadow batterfly likes the caves passages way deep wood further south (F-6, E-8)
| Name: | Rarity: | Location(s): | Times | Comments: |
|---|---|---|---|---|
| Brushtail dragonfly | common | Kilima, Bahira | Near fresh water, eg rivers, ponds, lake | |
| Common blue butterfly | common | Kalima and Bahira | dawn, day (3am-6pm) | – |
| Common field cricket | common | Kilima and Bahari (fields) | any | – |
| Dustwing butterfly | uncommon | Kalima Dragon Shrine (only) | dawn, day (3am-6pm) | 🐸 Chance of plushie |
| Firebreathing dragonfly | rare | Kilima ((mirror) fields) | any | – |
| Garden ladybug | uncommon | Kalima (fields) | any | 🐸 Chance of plushie |
| Garden leafhopper | uncommon | Kalima (fields) | any | – |
| Garden mantis | uncommon | Kalima (lake shore only) | any | – |
| Golden glory bee | rare | Kalima (fields) | dawn, day (3am-6pm) | Chopping (sapwood) trees |
| Gossamer veil moth | rare | Kalima fields | dusk and night (6pm-3am) | – |
| Kilima night moth | common | Kimila and Bahira | evening and night (6pm-3am) | – |
| Princess Ladybug | rare | Kilima (lake shore area only) | any | – |
| Proudhorned stag beetle | uncommon | Kalima (mining in) | any | Appears when mining 🐸 Chance of plushie |
| Pumpkin Rockhooper (seasonal) | uncommon | [Halloween Spiritfest event] | any | Summoned with Jack O’ Lantern Lure |
| Raspberry beetle | rare | Kalima (Daiya farm area only) | any | – |
| Spotted Mantis | rare | Kalima Dragon Shrine (only) | any | – |
| Spotted Stinkbug | common | Kalima and Bahari | any | – |
| Source: PaliaTracker and Palia wiki | ||||
| Name: | Rarity: | Location(s): | Times | Comments: |
|---|---|---|---|---|
| Ancient amber beetle | epic | Bahari (forest) | any | – |
| Azure stonehopper | rare | Bahari (fields) | any | – |
| Bahari bee | uncommon | Bahari | any | Chop (heartwood) trees |
| Bahari crab | common | Bahari (coast) | any | – |
| Bahari glowbug | rare | Bahari (fields) | dusk, night (6pm-3am) | – |
| Brighteye butterfly | rare | Bahari (forest) | dawn, day (3am-6pm) | – |
| Cerulean cicada | uncommon | Bahira | dawn, day (3am-6pm) | on (heartwood) trees |
| Common bark cicada | common | Bahira | dawn, day (3am-6pm) | on (heartwood) trees |
| Fairy mantis | epic | Bahari (fields) | any | – |
| Garden millipede | uncommon | Bahari (coast and forest) | any | – |
| Hairy millipede | rare | Bahari Forest | any | – |
| Inky dragonfly | uncommon | Bahari (rivers and ponds) | any | – |
| Jewelwing dragonfly | epic | Bahari (fields (inc upper D-6 aarea) | any | – |
| Leafstalker mantis | rare | Bahari (forest) | any | Especially when foragiing sweet leaf |
| Lunar fairy moth | uncommon | Bahari | evening and night (6pm-3am) | 🐸 Chance of plushie |
| Paper lantern bug | common | Bahari (coastand forest) | evening and night (6pm-3am) | 🐸 Chance of plushie |
| Rainbow-tipped butterfly | epic | Bahari fields | dawn and day (3am to 6pm) | 🐸 Chance of plushie |
| Scintillating centipede | rare | Bahari (mining in) | any | Appears when mining |
| Spineshell crab | uncommon | Bahari (coast) | any | – |
| Spitfire cicada | rare | Bahari | dawn and day (3am to 6pm) | Resting on trees |
| Stripeshell snail | rare | Bahari coast | evening and night (6pm to 3am) | – |
| Vampire crab | rare | Bahira (Flooded fortress only) | dusk and night (5pm to 3am) | – |
| Source: PaliaTracker and Palia wiki | ||||
| Name: | Rarity: | Location(s): | Times | Comments: |
|---|---|---|---|---|
| Blood beetle | rare | Elderwood (caves) | any | – |
| Blushing batterfly | common | Elderwood (caves) | any | – |
| Cave piksii | uncommon | Elderwood (caves) | any | – |
| Draughr beetle | uncommon | Elderwood (swamps (and caves?)) | any | – |
| Flame-horned rockhopper | rare | Elderwood (swamps) | any | 🐸 Chance of plushie |
| Grumpy granite rockhopper | common | Elderwood (swamp and forest) | any | 🐸 Chance of plushie |
| Nightshadow batterfly | uncommon | Elderwood (caves and forest) | evening and night (6pm-3am) | – |
| Sunburst batterfly | uncommon | Elderwood (forest) | daytime (6am to 6pm) | – |
| Veil piksii | common | Elderwood (caves and forest) | any | – |
| Will-o-wisp rockhopper | epic | Elderwood (forest and swamps) | any | 🐸 Chance of plushie |
| Source: PaliaTracker and Palia wiki | ||||
Ranching (farming) and animal care
(To be expanded over time).
Ranching is unlocked with Delaila after you complete the ‘ancient battery’ quest for Jina.
They can be bred and raised with different traits.
NOTE: Animals age, by the time they are ‘elders’ they are getting long in the tooth. Once they are “venerated”, actually, they are not venerated, they can’t breed, they can’t forage, they can’t produce eggs or milk or huge. They are a drain on your time and resources. Cruel, but that’s life. Once they are elders, look to be breeding and replacing them.
As you might expect, the different animals are unlocked as you level up and ranching, which is new, will almost certainly expand. (Goobis and Boovar being the most recent additions).
Peki (chickens) produce eggs
Trufflet (fluffy pigs) forage for mushroom for you
Ormuu (cows) give milk
Bumbles (bees) produce honey, slowly
Goobis (jelly things) gather forageables – including elderflower
Boovar (antlered bears) gather fish
Spoilers, how to, and tips:
To be expanded shortly.
Switch glitch first
There is currently a bug with the Switch that prevents artifact trade in the game. This bug is caused by a conflict with the ‘inspect player’ option (press G). If you turn away so that option is removed, you can complete the trade.
Next, is decluttering.
Your default plot is your ‘home’, but sometimes it can get cluttered. Like chests. You can have a storage capacity of 16,700 (plus decor), so 11 chests… You only actually need one or two (general and locked), the rest cann be hidden away.
“Where?”, you might ask.
Well, in another plot. Your unlocks, your storage, everything is essentially account wide, so it doesn’t matter where you sotre all the chests, as long as they are somewhere. This applies to other options like saws and
such. You can keep your main home tidy and line up all a dozen saws in an other plot. You get the idea.
Gems or ‘starstones
Some quests and NPCs will require ‘starstones’ or precious and semi-precious gems. It might help if you mine in the right places to try mining for them!
Stone (anywhere) for citrine and jasper
Clay (Kalima) for citrine and quartz
Copper (Kalima) for quartz, onyx and emerald
Silver (Kalima) for onyx…
Iron (Bahira) for aquamarine, garnet and sapphire
Gold (Bahira) for…
Whitestone (Elderwood) for jasper, …
Palium (Elderwood) for amethyst and ruby
Platinum (Elderwood) for ruby
…
Or if you want it alphabetically:
Amethyst: mine palium
Aquamarine: mine iron
Citrine: mine clay and stone
Emerald: mine copper
Garnet: mine iron
Jasper: mine stone, whitestone
Onyx: mine copper (and silver)
Quartz: mine clay and copper
Ruby: mine palium and platinum
Sapphire: mine iron

