Covers tabletop games, solo and MMO computer games, and more. Includes some walk-throughs and guides, with a focus on fantasy RTS and RPGs.

Spellcaster University: room upgrades

Spellcaster University: room upgrades These are all the room upgrades as at v1.01, sorted into categories and disciplines. e.g. (Artifacts > Arcane) Also available as an alphabetical bullet point list. Artifacts (swords, weapon racks, statues, doorways, etc) Beds Decorations (banners, paintings, trophies) Familiars (cats, faun, dragons, pets etc) Relics (chests, magic hats, etc) Shelves Cooking …

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Spellcaster university: Traits

Student and Facilty traits and their effects Sometimes it makes little difference, sometimes it can make a noticeable difference to your progress. Consider a Brilliant and Passionate Worker, of Lawful Good alignment and blessed with Child of Nature, in a Passionate Nature House, with a Nature teacher who is also Lawful Good and is excellent. …

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Spellcaster university: Rooms guide

Classes and utility rooms and how to draw them { Drawing cards. Here ‘base’ for gold } It’s not absolute as, for instance, you can spend Shadow Mana and be offered an Alchemy potion, but as a rough guide, it serves. So, buy ‘Base’ items with gold, arcane items with arcane mana, and so forth. …

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Spellcaster University: Bullet points

Bullet points for rooms etc in Spellcaster University This is more of a supplementary index page, a quick answer to “How do I get this?” See the expanded pages in our Spellcaster University Guide for more detailed information. Classes and utility rooms and how to draw them { Drawing cards. Here ‘base’ for gold } …

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Spellcaster University Guide

Introduction to Spellcaster University This is the long version, for the quick answers, I have added a bullet point guide to Spellcaster University cards. This is more of a guide than a review, but I found the perfect game review on GOG, so, take it away, Igasho: Hours of Fun and Unique “Spellcaster University” is …

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Steam game time as a problem

Dev quitting Steam over the two-hour refund policy This post is in reply to an article on Eurogamer: Steam’s two-hour refund policy leads to indie developer quitting game development, adding ‘This is why we can’t have nice things’. It sets the story up nicely, but Gamersutras explanation is better: Steam refund abuse has Summer of …

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