Battle Pet passive abilities
For general battles verses wild pets and most masters it’s not that important, but as you go up the scale to grand masters, legendaries and going up against other layers it increasingly make a difference.
Aquatic – survival : damage over time effects reduced by 50%.
Beast – damage dealer : does 25% extra damage when below half health.
Critter – survival : immunity to stun, root and sleep effects.
Dragonkin – damage dealer : does 50% additional damage on the next round after bringing a target’s health below 50%.
Elemental – survival : ignore all negative weather effects.
Flying – speed ability : gains 50% extra speed while above 50% health.
Humanoid – survival : recover 4% of their maximum health if they deal damage that round.
Magic – survival : cannot be dealt more than 35% of their maximum health in any one attack.
Mechanical – survival (resurrection) : comes back to the fight once per battle, returning to 20% health.
Undead – survival (resurrection) : returns to (un)life for one round when killed.
Percentages correct as at April 2015)