Tagged: games design


Making sense of Unity PPU and compression

Unity and Pixels per unit No, I don’t have the answer – yet – but I will. I’m still new to Unity and trying to get my head round this one aspect, the rest is simple, in comparison. PPU is not straight forward, at all. I wouldn’t say it’s complicated,...


A word on DLC and loot boxes. Acceptable, or not?

Intro I recently played a ‘free to play, pay to win’ game, liked the PvE element, hated the PvP element and quit in part because of it. As far as I’m concerned the game (Chaos and Conquest) was practically a text book check list of every possible devious and unethical...