Spellcaster university: Rooms guide

Classes and utility rooms and how to draw them

{ Drawing cards. Here ‘base’ for gold }

It’s not absolute as, for instance, you can spend Shadow Mana and be offered an Alchemy potion, but as a rough guide, it serves.

So, buy ‘Base’ items with gold, arcane items with arcane mana, and so forth. Note the prices increase incrementally with each draw until, in endless mode, each draw can cost tens of thousand in mana or gold.

However, at least for base cards, one of the best sources of cards are the Sneaky Merchants as they sell items and cards at a fixed rate. This, amongst other reasons, is why villager reputation and the pig chamber messaging system are important.

I have added notes for room doors/exits, but they are obvious caveats. For instance, if you place a Teacher’s lounge (4 exits) next to a Student’s hall (2 vertical exits), your characters can’t suddenly move left because the door opens into a brick wall; there is no passage through.

Some items – such as the observatory and guinea-pig chamber cannot be built at ground level. Also, these – and others lacking side doors – can only be built on top of other rooms, not attached to the side.

{ Room placement matters, walls mean detours, which can tire characters }

Sneaky Merchant Camp

:

25g for services

Base Artifacts (e.g. Canopy bed, spellbook, school coat of arms): 175g

Base Classrooms (Alchemy, Arcane, Light, Nature, Shadow)*: 200g
*(Other base room options removed in patch v1.01)

(uncommon): Crystal snow globe: 125g

(uncommon):Lunar calendar: 200g

(uncommon): wall decorations: 200g

(rare): Elven recruits (5), requires a psychologist

(rare): Elven recruits (5) x 2, requires fairy dragon and a potted unicorn

Obviously, the drops are random, but if you know where to look, it makes things a little easier, particularly for achievements like ‘Hic sunt dracones’ (have 5 dragons of different colours) and ‘Yum yum yum’ (have 5 different kitchen utensils).

Talking of achievements, if that’s a thing with you, the absolute hardest to get is ‘Return of the druids’, requiring you to ‘Start Spellcaster University on the day of the Beltane festival’.
assuming they mean that literally, so loading the game on May 1st. If you missed it this year, you have up to a year to wait to try again.

Your primary source of cards will be mana expenditure, message rewards can be a good source too. Your other best source is the Sneaky Merchants, you’ll sell you all you need for a low price.


Base rooms

Alchemy room
Allows students to slowly improve their Alchemy skills (Runes, Potions and Enchantment).
This room comes with a teacher.

Features: shelf, painting
Room size: 1
Exits: 4

Arcane room
Allows students to slowly improve their Arcane magic (Elementalism, Temporal and Portal magic).
This room comes with a teacher

Features: shelf, sword, painting
Room size: 2
Exits: 4

Light room
Allows students to slowly improve their Light magic skills (Heroism, Retribution and Sacred magic).
This room comes with a teacher.

Features: shelf, 2 swords
Room size: 2

Nature room
Allows students to slowly improve their Natural magic skills (Beast magic, Herbalism and Druidism).
This room comes with a teacher.

Features: shelf
Room size: 1
Exits: 4

Shadow room
Allows students to slowly improve their Shadow magic skills (Necromancy, Demonology and Assassination).
This room comes with a teacher

Features: shelf, sword
Room size: 1
Exits: 4

Dormitory
Contains 5 beds to allow students to reduce their tiredness.

Features: 5 beds, 2 paintings
Room size: 2
Exits: 4

Private apartment (study/bedroom)
Teachers can rest, taking care of all their needs, or prepare for their next lesson.

Features: painting, chest, bed
Room size: 1
Exits: 4

Private bedroom (dormitory)
Allows two students to rest in very good conditions, which greatly reduces their tiredness and slightly increases their sanity

Features: 2 beds, sword
Room size: 1
Exits: 4

Psychologist
The psychologist can make your student immune to loss of sanity
Features: chest, painting
Room size: 1
Exits: up or down only

Refectory
Allows 10 students to reduce their hunger.

Features: 2 paintings, 2 cauldrons, sword
Room size: 2
Exits: 4

Students hall
Allows 5 students to reduce their boredom.

Features: familiar, sword, painting
Room size: 1
Exits: Up or down only

Teacher’s lounge
Allows teachers to reduce their hunger, tiredness and boredom, while healing their life and sanity.

Features: 2 chests
Room size: 1
Exits: 4


Alchemy rooms

Enchanter’s Workshop
Allows students to quickly improve their Enchantment skills.
Student working on the golem has a small chance of generating an ‘Unfinished Golem’ card.

Features: chest, shelf, sword, painting
Room size: 2
Exits: 4

Potions Workshop
Allow students can quickly improve their Potion skills.
Small chance for students to produce alchemical ingredients while studying.

Features: shelf, painting, chest
Room size: 2
Exits: 4

Runic Scriptorium
Allows quickly improve their Runes skills.

Features: chest, sword
Room size: 1
Exits: sides only

Infirmary
A room in which a nurse can increase the Life of your students and cure magic aberrations.
Also good for building your reputation with the Adventurers guild

Features: chest, painting
Room size: 1
Exits: 4

Library
Up to two students can work at the library to strengthen their best magic.
(The comics there may allow bibliophiles to lose that negative trait.)

Features:
Room size: 2
Exits: up or down only

Observatory
Generates mana according to the level of the students; a lot of mana if the students are very skilled.

Features: chest, painting
Room size: 2, vertically
Exits: back down only, top air-gapped (cannot be built directly on top of). Cannot be built on the ground.


Arcane rooms

Elementalists Dojo
Students can quickly improve their Elementalism skills here.

Features: shelf, sword, familiar
Room size: 2
Exits: 4

Interdimensional Room
Allows students to quickly improve their skills in Portal Magic.
This room doesn’t need a teacher, but it reduces the Sanity of the students

Features: sword, painting
Room size: 2, vertically
Exits: 4

Temporal Room
A classroom where students can quickly improve their Time Magic skills.

Features: chest, painting
Room size: 2, vertically
Exits:

Gazebo
Allows a character to observe the landscape, which greatly reduces his Boredom and raises his Sanity.
This elegant gazebo also generates Prestige.

Features: familiar
Room size: 2, vertically
Exits: to one side only, top and one side air-gapped (cannot be built directly on top of).

Guidance Office
By spending some time with the career guidance counsellor a student can gain an additional choice of future upon graduation.

Features: chest, sword
Room size: 1
Exits: 4


Light rooms

Righteous Cloister
A Classroom where students can improve their Sacred Magic skills.
This room is assigned to a teacher.

Features: painting, 2 swords
Room size: 4
Exits: back down or sideways, not up. (Not air-gapped)

Hero’s Chapel
A Classroom where students can improve their Heroism skills.
This room is assigned to a teacher.

Features: 2 paintings, sword, familiar
Room size: 2
Exits: 4

Chamber of Truth
A Classroom where students can improve their Retribution skills.
This room is assigned to a teacher.

Features: chest, sword, painting
Room size: 1
Exits: sideways only

Bright Staff Refectory
Allows 7 staff members to reduce their Hunger, tiredness and boredom, while healing their life and sanity. Well-fed, their hunger increases much less quickly after that.

Features: 2 cauldrons
Room size: 1
Exits: sideways only

Trophy Room
The artifacts, relics and decorations in this room also affect active characters in the vertically and horizontally adjacent rooms, but are half as effective.

Features: shelf, painting, 2 chests, 2 swords
Room size: 1
Exits: 4


Nature rooms

Dolmen
A classroom where students can quickly improve their Druidism skills.
This room is assigned to a teacher.

Features: familiar, sword, painting
Room size: 2
Exits: 4

Greenhouse
A classroom where students can quickly improve their Herborism skills.
This room is assigned to a teacher.

Features: familiar, 2 paintings
Room size: 2
Exits: sideways, top air-gapped (cannot be built directly on top of).

Stable
A classroom where students can quickly improve their Beast Magic skills.
This room is assigned to a teacher.

Features: 3 familiars, sword
Room size: 2
Exits: 4

Guinea-pig Tower
Up to three students can use the Guinea-pig Tower to communicate with the rest of the world and thus speed up communications with the different factions.

Features: Familiar
Room size: 2, vertically
Exits: Back down only, top air-gapped (cannot be built directly on top of). Cannot be ground level.


Shadow rooms

Assassins’ Arena
Allows students to quickly improve their Assassination skills.

Features: shelf, painting, sword
Room size: 2
Exits: 4

Crypt
Allows students to quickly improve their Necromancy skills.

Features: shelf, sword, 2 paintings
Room size: 2
Exits: 4

Demonic Chamber
Allows students to quickly improve their Demonology skills.

Features: sword, shelf
Room size: 1
Exits: 4

Janitor Lodge
Supplies a janitor, who cleans walls vandalized by students and improves the room’s efficiency.

Features: bed, painting
Room size: 1
Exits: 4

Prison
Jails misbehaving students, discourage them mischief, thus encouraging them to work more.

Features: painting
Room size: 1
Exits: sideways only


Links

See also: main Spellcaster University Guide.

Ack

Been playing with computers since the stone age, online since the '80s, and developing websites since the '90s.

Leave a Reply

Exit mobile version