Baldur’s Gate Solution : Items : Projectile weapons

Projectile, thrown and ranged weapons and items in Baldur’s Gate game

Format:
Item
Location
Comments


Sling +1
(1) Beregest Smithy
(2) Thieves Guild BG AR0800
+1 damage and thac0


Bullets + 1
(1) Buy Beregest Smithy
(2) Buy High Hedge
(3) Buy Feldeposts Inn
(4) AR1600 Shadow Druid
(5) Sorcerous Sundries BG AR0800
(6) Thieves Guild BG AR0800
1d4 +2


Bullets + 2
(1) Sorcerous Sundries BG AR0800
(2) Thieves Guild BG AR0800
1d4 +3


Throwing Axe +1
x
1d6 +2, thac0 +1


Throwing Axe +2
Mercenaries in Candlekeep catacombs AR5506 (Chapter 7)
1d6 +3, thac0 +2 and (returns to throwers hand)


Dart +1
(1) Beregest Smithy
(2) High Hedge
(3) Thieves Guild BG AR0800
1d3 +1, thac0 +1


Dart of Stunning
(1) Thieves Guild BG AR0800
(2) Sorcerous Sundries BG AR0800 – Upstairs
1d3 and save vs spell or be stunned for 7 rounds


Dart of Wounding
(1) Sirine cave AR3600
(2) Mercenaries mages – AR5500
1d3 +20 HP poison damage (save vs death for none)


Short Bow +1
(1) Beregest Smithy
+1 thac0


Eagle (short)Bow
Marek BG AR0300 (Splurging Sturgeon)
thac0 +2, damage +2


Longbow +1
x
+1 thac0


Longbow of Marksmanship
Bandit Camp AR1900
thac0 +3, damage +2


Longbow, Composite, +1
(1) Feldeposts Inn
+1 to hit, +2 damage


Arrow +1
(1) Buy Beregest Smithy
(2) High Hedge
(3) Amn Nobles AR5300
(4) Carried by Black Talon Elite
(5) Sorcerous Sundries BG AR0800
(6) Thieves Guild BG AR0800
(7) Shadow Druid Cloakwood AR1600
(8) Fighter AR3500
(9) Guard unfinished building BG AR0300
(10) Fight in Helm & Cloak BG AR0100
(11) Seven Suns BG AR1100
1d6 +1, thac0 +1

Notes: Black Talon Elite can be found: Mines AR1800 level 2, Mines AR1800, Peldvale AR2400, Larswood AR2900, and (possibly) Bandit Camp AR1900
I collected around 300 +1 arrows!


Arrow +2
(1) Beregest Smithy
(2) Feldeposts Inn
(3) Sorcerous Sundries BG AR0800
(4) Thieves Guild BG AR0800
(5) Mercenaries mages – AR5500
1d6 +2, thac0 +2


Arrow of Acid
(1) High Hedge
(2) Sorcerous Sundries BG AR0800
(3) Bandit Camp AR1900
(4) Ulcaster – below ruins
1d6 +1, thac0 +1 and 2d6 acid damage


Arrow of Biting
(1) Beregest Smithy
(2) Sorcerous Sundries BG AR0800
(3) Thieves Guild BG AR0800
(4)Carried by Sirines AR3100 & AR3600
(5) Ulcaster – below ruins
1d6 + poison damage to 30% of total max. HP (save vs death for none)


Arrow of Detonation
(1) Sorcerous Sundries BG AR0800
1d8 and 6d6 explosion (save vs spell for 1/2 damage)


Arrow of Dispelling
(1) Sorcerous Sundries BG AR0800
(2) Thieves Guild BG AR0800
1d8 and dispell magic


Arrow of Fire
(1) Sorcerous Sundries BG AR0800
(2) Kill Kobold Commando’s
(3) Cloakwood AR2200 inside house
(4) Thieves BG AR1300
(5) Seven Suns BG AR1100
1d6 and 1d6 fire damage (save vs spell for none)

Note: Kobold Commandos can be found in Firewine (scores ‘n scores of ’em!), Ulcaster, BG sewers, AR4100…
I collected nearly 300 of these, mostly around Ulcaster


Arrow of Ice
(1) Beregest Smithy
(2) Carried by Black Talon Elite
(3) Sorcerous Sundries BG AR0800
(4) Shadow Druid Cloakwood AR1600(5) Cloakwood AR2200 – inside house
1d6 +1d6 cold damage

Note: Black Talon Elite can be found: Mines AR1800 level 2, Mines AR1800, Peldvale AR2400, Larswood AR2900, and (possibly) Bandit Camp AR1900


Arrow of Piercing
(1) Carnival
(2) Sorcerous Sundries BG AR0800
(3) Bandit Camp AR1900
(4) Ulcaster – below ruins
(5) Sunin – mage – BG AR1100
1d6 +4 thac0 and +6 penetration damage


Arrow of Poison
n/a – special
Only made and usable by Eldoth
(Also by Hobgoblin Elite, but they never seem to carry any)


Arrow of Slaying
Sorcerous Sundries (BG AR0800)
Slay Ogre Mages


Crossbow Light, +1
Thieves BG AR1200
thac0 and damage +1


Crossbow of Speed
Beregest Smithy
damage and thac0 +1 and extra attack / round


Crossbow of Accuracy
Kill a noble’s brother
+2 damage +5 thac0


Bolt +1
(1) Beregest Smithy
(2) High Hedge
(3) Sorcerous Sundries BG AR0800
1d8 +1, thac0 +1


Bolt +2
(1) Sorcerous Sundries BG AR0800
1d8 +2, thac0o +2


Bolt of Biting
(1) High Hedge
(2) Sorcerous Sundries BG AR0800
1d8 +30 poison damage (save vs death for none)


Bolt of Lightning bolts
(1) High Hedge
(2) Sorcerous Sundries BG AR0800
(3) Thieves BG AR1300
1d8 and 4d4 electrical (save vs breath for 1/2 damage)


Bolt of Polymorphing
(Hack only)
1d8 and polymorph to squirrel (save vs petrification / polymorph)


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